Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Level Editor Help "Street" Static Objects SOLVED
hunchbackproduction Offline
Junior Member

Posts: 36
Threads: 13
Joined: Jul 2013
Reputation: 0
#1
"Street" Static Objects SOLVED

I was making a map using the "street" static objects from Amnesia A Machine For Pig. After I copied the relevant static objects to my Custom Story folder most of the objects are 100x bigger. I can scale them down to 0.01, however this makes placing them hard and there are a few objects that have scaled differently. Has anyone else experienced this? Are there any know fixes ? Tried placing everything as it was before the issue. Still have not solved it... Very strange as they were fine before.
I have tried to re installing Amnesia but I think steam is backing up the folders as when I open it up all my CS s are still there and the AAMFP assets. Normal amnesia is working as intended no problems there.

Scripting level is over 9000!
(This post was last modified: 02-18-2014, 08:18 PM by hunchbackproduction.)
02-18-2014, 06:13 PM
Website Find
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#2
RE: "Street" Static Objects

You cant just copy over aamfp assets you need to update for them to work properly.
http://www.frictionalgames.com/forum/thread-23378.html
02-18-2014, 07:32 PM
Find
hunchbackproduction Offline
Junior Member

Posts: 36
Threads: 13
Joined: Jul 2013
Reputation: 0
#3
RE: "Street" Static Objects

(02-18-2014, 07:32 PM)The Mug Wrote: You cant just copy over aamfp assets you need to update for them to work properly.
http://www.frictionalgames.com/forum/thread-23378.html

I've done all of that already xD This is why its so strange, the static objects were fine before. Now they are just oversized :o I have been going through the posts on the beta thread to find out if anyone else had this but so far found nothing.
Right now trying a whole refresh, downloading amnesia again and the beta zip and copying the AAMFP assets again.

Scripting level is over 9000!
02-18-2014, 07:50 PM
Website Find
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#4
RE: "Street" Static Objects

and this is in amnesiaNUMBERS.exe and not just regular amnesia?
02-18-2014, 07:51 PM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#5
RE: "Street" Static Objects

Delete all the .msh files from the MFP assets. If you didn't already, then that is definitely the problem. If you did though, you may have to do it again. At least I have experienced size/proportions being off at first import. Unsure why, but try deleting it from a few objects, then open them in the ModelViewer to see if it works.

02-18-2014, 07:53 PM
Find
hunchbackproduction Offline
Junior Member

Posts: 36
Threads: 13
Joined: Jul 2013
Reputation: 0
#6
RE: "Street" Static Objects

(02-18-2014, 07:53 PM)Mudbill Wrote: Delete all the .msh files from the MFP assets. If you didn't already, then that is definitely the problem. If you did though, you may have to do it again. At least I have experienced size/proportions being off at first import. Unsure why, but try deleting it from a few objects, then open them in the ModelViewer to see if it works.

OMG bro! Your a life saver. Ty for the help too Mug!!! For some reason the .msh files are acting weird. They still were there despite me having deleted them. Had to delete them a few times :o Ill look into it and report back if more stuff goes down. For now its working. Thanks again you too!!

Scripting level is over 9000!
02-18-2014, 08:17 PM
Website Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#7
RE: "Street" Static Objects SOLVED

Glad it worked out for you ^^

02-18-2014, 09:20 PM
Find




Users browsing this thread: 4 Guest(s)