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Penumbra Apocalypse[Cancelled]
SSEAlexander Offline
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#41
RE: Penumbra Apocalypse[WIP]

i know.the story is most important. I know many scripting.But u wanna know the pc script? i can tell u this,pretty easy script for me.
03-07-2014, 06:11 PM
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Radical Batz Offline
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#42
RE: Penumbra Apocalypse[WIP]

but I don't think I'm going to use it! but just in case if I might, then why not, sure tell me
03-07-2014, 06:16 PM
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SSEAlexander Offline
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#43
RE: Penumbra Apocalypse[WIP]

(03-07-2014, 06:16 PM)Badcat5550 Wrote: but I don't think I'm going to use it! but just in case if I might, then why not, sure tell me
hmmm it uses kinda many teleporting things

void startchat(string &in entity)
{
SetPlayerActive(false);
TeleportPlayer("chattalk");
ShowPlayerCrossHairIcons(false);
AddTimer("", 8.13, "exitchat");
PlaySoundAtEntity("Player", "gui_chat_begin1.snt", "Player", 0, true);
SetMessage("Journal", "notwork", 7.59f);
}

void exitchat(string &in entity)
{
ShowPlayerCrossHairIcons(true);
TeleportPlayer("byechat");
SetPlayerActive(true);
}

if u need to know for what entities this script belongs,ask me then.
(This post was last modified: 03-07-2014, 06:22 PM by SSEAlexander.)
03-07-2014, 06:21 PM
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SSEAlexander Offline
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#44
RE: Penumbra Apocalypse[WIP]

Update 0.5a.1 Alpha Video is there!

http://www.youtube.com/watch?v=wlaOPEO3r...e=youtu.be

As i said,it contains new chat script and new Caves! "Snow Caves"
also i released pictures of Rex at Main Site of PENUMBRA Apocalypse.

Picture of him can be seen at Screnshots section,Creatures Section and Updates section.
http://penumbrapo.blogspot.com/2014/03/p...is-it.html
03-07-2014, 09:12 PM
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Radical Batz Offline
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#45
RE: Penumbra Apocalypse[WIP]

Um when are you going to make the video of the spider eggs? I'm sorry for keeping asking, but I would really like to see spiders coming out of the eggs just like in the game that will work in amnesia!
(This post was last modified: 03-07-2014, 09:53 PM by Radical Batz.)
03-07-2014, 09:53 PM
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SSEAlexander Offline
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#46
RE: Penumbra Apocalypse[WIP]

as u requested,the video will be released in any minute now.

Just updated scripting!
-New script Spiders hatch out from eggs.
It will be a true dream for Badcat5550 Tongue

Test : http://www.youtube.com/watch?v=nuzLavGAC...e=youtu.be
(This post was last modified: 03-07-2014, 10:27 PM by SSEAlexander.)
03-07-2014, 10:21 PM
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Radical Batz Offline
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#47
RE: Penumbra Apocalypse[WIP]

that's really good, but you should add a script where it will take some time to hatch, like a timer and it will make the gurgling disgusting sound when it has a timer until it pops out, you know what I mean by gurgling sound?

In the original game,when you get close to an egg it makes a gurgling sound and then it hatches, you know what i mean?
03-07-2014, 10:34 PM
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Slanderous Offline
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#48
RE: Penumbra Apocalypse[WIP]

For me it smells like a standard SetEntityActive func. You basically put two entities converted from penumbra. Nothing impressing.
(This post was last modified: 03-07-2014, 10:38 PM by Slanderous.)
03-07-2014, 10:37 PM
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SSEAlexander Offline
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#49
RE: Penumbra Apocalypse[WIP]

Oh sorry,badcat. I dont have much time to make it as time in poland was 22:30 and i was tired.
Im gonna make the Gurgling sound now

Nope,if u really like the spider eggs,you can search for diffrent mod if u want.Cause,the game is crashing.
No grumbling sounds.
(This post was last modified: 03-08-2014, 09:10 AM by SSEAlexander.)
03-08-2014, 08:54 AM
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PutraenusAlivius Offline
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#50
RE: Penumbra Apocalypse[WIP]

No offense, but it doesn't look impressive. The outdoor snowing parts just look as if you put some white planes together and just make a snowing noise to go with it. It should have wind, snow, etc. (I have no clue since in my country it doesn't snow but I recommend looking at Bitterwood Peak and see how they did it. Don't copy the assets without the author's permit though)

Also, it seems to be quite laggy and with horrible grammar. And the maps sometimes doesn't make sense.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-08-2014, 10:08 AM
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