(03-20-2014, 10:47 AM)Romulator Wrote: Could you post your extra_english.lang file, juussst in case?
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">...</Entry>
</CATEGORY>
<CATEGORY Name="Messages">
<Entry Name="Intro_1">"Foolery, sir, does walk about the orb like the sun; it shines everywhere.[br]William Shakespeare, Twelfth Night”</Entry>
</CATEGORY>
</LANGUAGE>
and the call in library.hps:
. . .
void Intro(string &in asTimer) {
string x = asTimer;
if (x == "T1") {
SetMessage("Messages", "Intro_1", 5); //"Foolery, sir... quote
PlaySoundAtEntity("", "ambience_dark_1", "Player", 0, false);
}
else if (x == "T2") {
. . .
I also tried to run the game directly from the new patched executable file, but nothing happens
i don't know why, but when i launch the map normally by the custom story menu it works.. but if i change the ShowMenu entry in main_settings.cfg to false (and so the map is loaded directly) it does not work anymore.. I don't know where can be the problem!