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Work in progress The Sanctuary
patr1xcore Offline
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#1
The Sanctuary

Hello Wink

"The Sanctuary" is currently in progress.

"The Sanctuary" is going to have creepy atmosphere, custom graphics, custom sounds and music, nice mapping, good scripting and quite long length (2-3 hours).

STORY: -not available yet-

MODDB: The Sanctuary
(This post was last modified: 05-06-2016, 08:09 PM by patr1xcore.)
11-20-2014, 10:57 PM
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Red Offline
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Posts: 1,757
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#2
RE: The Sanctuary

Those pictures do not refer to "nice", yet.
You should spent more time with a setting called "Tile amount", and you can get there by clicking the primitive, and going to "Plane" page.
With the floor you're having, between 0.3,0.0,0.3 - 0.7,0.0,0.7 are good amounts. It stretches the floor, and makes the planks look bigger, more fitting.

Detail thing, you need it more: Add furniture, carpets, dirt, decals, particles, everything you think is rational to put in those kinds of enivorments. look at the developers mapping; you'll find good examples everywhere.

And then there's the lighting:the light, which the lamps cast as default, isn't often enough alone. Add SpotLights, PointLights and BoxLights in the lines of rationality - you'll find also examples from the maps of the developers or other custom stories. There are cases, which need BillBoards. Good examples are windows and roofholes.
11-20-2014, 11:41 PM
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patr1xcore Offline
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Posts: 4
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Joined: Nov 2014
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#3
RE: The Sanctuary

(11-20-2014, 11:41 PM)Rött Wrote: Those pictures do not refer to "nice", yet.
You should spent more time with a setting called "Tile amount", and you can get there by clicking the primitive, and going to "Plane" page.
With the floor you're having, between 0.3,0.0,0.3 - 0.7,0.0,0.7 are good amounts. It stretches the floor, and makes the planks look bigger, more fitting.

Detail thing, you need it more: Add furniture, carpets, dirt, decals, particles, everything you think is rational to put in those kinds of enivorments. look at the developers mapping; you'll find good examples everywhere.

And then there's the lighting:the light, which the lamps cast as default, isn't often enough alone. Add SpotLights, PointLights and BoxLights in the lines of rationality - you'll find also examples from the maps of the developers or other custom stories. There are cases, which need BillBoards. Good examples are windows and roofholes.

Thank you for your advices Wink
(This post was last modified: 11-20-2014, 11:45 PM by patr1xcore.)
11-20-2014, 11:45 PM
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patr1xcore Offline
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Posts: 4
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#4
RE: The Sanctuary

Some screenshots for you guys! Hope you enjoy.

[Image: thesanctuary1.jpg] [Image: thesanctuary2.jpg] [Image: thesanctuary3.jpg]
(This post was last modified: 11-23-2014, 03:22 PM by patr1xcore.)
11-23-2014, 03:18 PM
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patr1xcore Offline
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#5
RE: The Sanctuary

Another one! You guys should give me some opinion Smile

[Image: thesanctuary4.jpg]
12-02-2014, 12:57 PM
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7heDubz Offline
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#6
RE: The Sanctuary

Allow me to direct you here for criticism
https://www.frictionalgames.com/forum/thread-11760.html

12-03-2014, 12:39 AM
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