I have a script set up for two sounds to be played at an entity when a lever is pulled down.
Instead of playing once, both sounds loop continuously.
PlaySoundAtEntity("", "powerdown.snt", "marineSwitch", 0.05, false);
PlaySoundAtEntity("", "lever_switch.snt", "marineSwitch", 0.05, false);
It doesn't matter if the sounds are .ogg or .snt, they both behave the same way and I can't find the reason for it for the life of me.
I've never had this happen before with PlaySound. All my other PlaySound's behave as they're supposed to.
Anyone have any idea's?