Just curious if this is possible? I can't find any kind of script to do so, nor any other kind of issues like this.
I have a water plane that is supposed to deactivate on script, simulating water draining. However, using SetEntityActive doesn't seem to work with Planes, which makes sense, given they aren't entities.
If there isn't a script do to this, and I have to open model editor, I don't have a problem with that, but I don't have a clue how to go about turning an animated plane into an entity, haha.
Thanks guys.