Maybe it's so simple that you can't remove them at all, but well. I've made a capture scene and you get the dragged to cell blah blah. Now, I want the player at this point to lose exactly everything. All puzzle items, lantern, oil and everything.
Everything is removed according to script, except for tinderboxes. I've checked the name some times now and maybe that is still the problem at this point, but I wanna be certain.
Below is basically how it looks in OnStart:
//Remove EVERYTHING
RemoveItem("wooden_bucket");
RemoveItem("wooden_bucket_1");
RemoveItem("screwdriver");
RemoveItem("GlassJar");
RemoveItem("orbpiece_turquoise");
RemoveItem("Lantern");
SetPlayerLampOil(0.0f);
for(int i=1; i<=40; ++i) RemoveItem("potion_oil_" + i);
for(int i=1; i<=40; ++i) RemoveItem("potion_health_" + i);
for(int i=1; i<=100; ++i) RemoveItem("tinderbox_" + i);
A quick response would be lovely due to my lack of time to finish this mod I'm working on. Got school and other maps I need to help ppl with.
Derp.