(04-24-2014, 07:46 AM)Mudbill Wrote: You'll need to post the contents of the hpl.log file found in Documents\Amnesia.
Version 1.20 - s3B775F10-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 1366 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 3.1.0 - Build 9.17.10.3517
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.40 - Intel Build 9.17.10.3517
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1157 ms
ERROR: Couldn't create ent file 'entities/bottle/amnesia/amnesia_bottle_menu.ent'
Entities: 135 ms
Compilation: 1 ms
Total: 1306 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'oprah' Path: 'C:\Users\Emmett\Documents/Amnesia/Main/oprah/'
ERROR: Unable to open config file 'custom_stories/Portal/custom_story_settings.cfg'! Invalid filepointer returned!
Error creating custom story from path "custom_stories/Portal" : could not find custom_story_settings.cfg file or it was invalid.
ERROR: Unable to open config file 'custom_stories/Through the Portal v2.1/custom_story_settings.cfg'! Invalid filepointer returned!
Error creating custom story from path "custom_stories/Through the Portal v2.1" : could not find custom_story_settings.cfg file or it was invalid.
WARNING: No resources element found in 'custom_stories/Hidden/extra_english.lang'
-------- Loading map 'Floor_3.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Floor_3.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Floor_3.map'.ERROR: Couldn't create material 'static_objects/outside/foliage/zimmerman_grass.mat'
MeshEntity Loading: 4519 ms
Primitive Loading: 571 ms
WARNING: Decal blood_pool01_158 is missing geometry, skipping!
Decal Loading: 1243 ms
Object Combining: 0 ms
Compilation: 121 ms
Combining: 2909 ms
Sorting: 325 ms
Meshes: 231 ms
Bodies: 2353 ms
Static Objects: 9379 ms
ERROR: Couldn't create material 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/white_lightray.mat'
Entities: 23088 ms
Compilation: 45 ms
Total: 33286 ms
Meshes created: 293
Bodies created: 37
-------- Loading complete ---------
Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Floor_3_servant_brute.nodes'
WARNING: A callback with entity 'spawnEnemy2' already exists!
WARNING: A callback with entity 'spawnEnemy2' already exists!
WARNING: Could not find language file entry 'ItemName_Flashlight'
WARNING: Entity 'StatueOne' with type 5 and subtype -1 does not exist!
WARNING: Could not find language file entry 'ItemName_keystudyone'
WARNING: Could not find language file entry 'ItemName_keystudyone'
WARNING: Could not find language file entry 'ItemDesc_keystudyone'
WARNING: Could not find language file entry 'ItemName_keystudyone'
WARNING: Could not find language file entry 'ItemDesc_keystudyone'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
WARNING: Could not find language file entry 'ItemName_keytomb'
WARNING: Could not find language file entry 'ItemName_Battery'
WARNING: Could not find language file entry 'ItemDesc_Battery'
WARNING: Could not find language file entry 'ItemName_Flashlight'
WARNING: Could not find language file entry 'ItemDesc_Flashlight'
WARNING: Could not find language file entry 'ItemName_keytomb'
WARNING: Could not find language file entry 'ItemDesc_keytomb'
WARNING: Could not find language file entry 'ItemName_keytomb'
WARNING: Could not find language file entry 'ItemDesc_keytomb'
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ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
-------- Loading map 'Living_Quarters.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Living_Quarters.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Living_Quarters.map'. MeshEntity Loading: 1195 ms
Primitive Loading: 600 ms
Decal Loading: 3266 ms
Object Combining: 0 ms
Compilation: 2 ms
Combining: 1125 ms
Sorting: 310 ms
Meshes: 247 ms
Bodies: 568 ms
Static Objects: 6199 ms
ERROR: Couldn't create SoundEntity 'infected/infected_notice.snt'
WARNING: Couldn't preload sound entity 'infected/infected_notice'
ERROR: Couldn't create SoundEntity 'infected/infected_notice.snt'
WARNING: Couldn't preload sound entity 'infected/infected_notice'
ERROR: Could not find bone 'frog' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/lab/frog_board/frog.ent'
WARNING: Sub mesh 'Object001' does not exist in mesh 'billiards_rack.msh'!
WARNING: Sub mesh 'Object002' does not exist in mesh 'billiards_rack.msh'!
WARNING: Sub mesh 'Object003' does not exist in mesh 'billiards_rack.msh'!
WARNING: Sub mesh 'Object004' does not exist in mesh 'billiards_rack.msh'!
WARNING: Sub mesh 'Object005' does not exist in mesh 'billiards_rack.msh'!
WARNING: Could not find child with unique ID 1 to attach to entity 'billiards_rack_1_Body_1' in 'entities/furniture/billiard_rack/billiards_rack.ent'
WARNING: Could not find child with unique ID 2 to attach to entity 'billiards_rack_1_Body_2' in 'entities/furniture/billiard_rack/billiards_rack.ent'
WARNING: Could not find child with unique ID 3 to attach to entity 'billiards_rack_1_Body_3' in 'entities/furniture/billiard_rack/billiards_rack.ent'
WARNING: Could not find child with unique ID 4 to attach to entity 'billiards_rack_1_Body_4' in 'entities/furniture/billiard_rack/billiards_rack.ent'
WARNING: Could not find child with unique ID 5 to attach to entity 'billiards_rack_1_Body_5' in 'entities/furniture/billiard_rack/billiards_rack.ent'
ERROR: Could not find bone 'teddy_bear' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/ornament/toys/teddy_bear.ent'
WARNING: Could not find child with unique ID 8 to attach to entity 'teddy_bear_1_belly' in 'entities/ornament/toys/teddy_bear.ent'
WARNING: Could not find child with unique ID 0 to attach to entity 'teddy_bear_1_belly' in 'entities/ornament/toys/teddy_bear.ent'
Entities: 11878 ms
Compilation: 23 ms
Total: 18766 ms
Meshes created: 159
Bodies created: 11
-------- Loading complete ---------
Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Living_Quarters_character_infected.nodes'
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ERROR: Track 'frog' in 'frog.msh' does not have a corresponding bone! Skeleton bone name mismatch?