(04-24-2014, 07:46 AM)Mudbill Wrote:  You'll need to post the contents of the hpl.log file found in Documents\Amnesia.
Version 1.20 - s3B775F10-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos

-1x-1)
 Setting video mode: 1366 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: Intel
  Renderer: Intel® HD Graphics
  Version: 3.1.0 - Build 9.17.10.3517
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.40 - Intel Build 9.17.10.3517
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1157 ms
ERROR: Couldn't create ent file 'entities/bottle/amnesia/amnesia_bottle_menu.ent'
  Entities: 135 ms
  Compilation: 1 ms
  Total: 1306 ms
  Meshes created: 25
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'oprah' Path: 'C:\Users\Emmett\Documents/Amnesia/Main/oprah/'
ERROR: Unable to open config file 'custom_stories/Portal/custom_story_settings.cfg'! Invalid filepointer returned!
Error creating custom story from path "custom_stories/Portal" : could not find custom_story_settings.cfg file or it was invalid.
ERROR: Unable to open config file 'custom_stories/Through the Portal v2.1/custom_story_settings.cfg'! Invalid filepointer returned!
Error creating custom story from path "custom_stories/Through the Portal v2.1" : could not find custom_story_settings.cfg file or it was invalid.
WARNING: No resources element found in 'custom_stories/Hidden/extra_english.lang'
 -------- Loading map 'Floor_3.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Floor_3.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Floor_3.map'.ERROR: Couldn't create material 'static_objects/outside/foliage/zimmerman_grass.mat'
    MeshEntity Loading: 4519 ms
    Primitive Loading: 571 ms
WARNING: Decal blood_pool01_158 is missing geometry, skipping!
    Decal Loading: 1243 ms
    Object Combining: 0 ms
    Compilation: 121 ms
    Combining: 2909 ms
     Sorting: 325 ms
     Meshes: 231 ms
     Bodies: 2353 ms
  Static Objects: 9379 ms
ERROR: Couldn't create material 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/white_lightray.mat'
  Entities: 23088 ms
  Compilation: 45 ms
  Total: 33286 ms
  Meshes created: 293
  Bodies created: 37
 -------- Loading complete ---------
Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Floor_3_servant_brute.nodes'
WARNING: A callback with entity 'spawnEnemy2' already exists!
WARNING: A callback with entity 'spawnEnemy2' already exists!
WARNING: Could not find language file entry 'ItemName_Flashlight'
WARNING: Entity 'StatueOne' with type 5 and subtype -1 does not exist!
WARNING: Could not find language file entry 'ItemName_keystudyone'
WARNING: Could not find language file entry 'ItemName_keystudyone'
WARNING: Could not find language file entry 'ItemDesc_keystudyone'
WARNING: Could not find language file entry 'ItemName_keystudyone'
WARNING: Could not find language file entry 'ItemDesc_keystudyone'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
WARNING: Could not find language file entry 'ItemName_keytomb'
WARNING: Could not find language file entry 'ItemName_Battery'
WARNING: Could not find language file entry 'ItemDesc_Battery'
WARNING: Could not find language file entry 'ItemName_Flashlight'
WARNING: Could not find language file entry 'ItemDesc_Flashlight'
WARNING: Could not find language file entry 'ItemName_keytomb'
WARNING: Could not find language file entry 'ItemDesc_keytomb'
WARNING: Could not find language file entry 'ItemName_keytomb'
WARNING: Could not find language file entry 'ItemDesc_keytomb'
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ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
 -------- Loading map 'Living_Quarters.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Living_Quarters.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Living_Quarters.map'.    MeshEntity Loading: 1195 ms
    Primitive Loading: 600 ms
    Decal Loading: 3266 ms
    Object Combining: 0 ms
    Compilation: 2 ms
    Combining: 1125 ms
     Sorting: 310 ms
     Meshes: 247 ms
     Bodies: 568 ms
  Static Objects: 6199 ms
ERROR: Couldn't create SoundEntity 'infected/infected_notice.snt'
WARNING: Couldn't preload sound entity 'infected/infected_notice'
ERROR: Couldn't create SoundEntity 'infected/infected_notice.snt'
WARNING: Couldn't preload sound entity 'infected/infected_notice'
ERROR: Could not find bone 'frog' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/lab/frog_board/frog.ent'
WARNING: Sub mesh 'Object001' does not exist in mesh 'billiards_rack.msh'!
WARNING: Sub mesh 'Object002' does not exist in mesh 'billiards_rack.msh'!
WARNING: Sub mesh 'Object003' does not exist in mesh 'billiards_rack.msh'!
WARNING: Sub mesh 'Object004' does not exist in mesh 'billiards_rack.msh'!
WARNING: Sub mesh 'Object005' does not exist in mesh 'billiards_rack.msh'!
WARNING: Could not find child with unique ID 1 to attach to entity 'billiards_rack_1_Body_1' in 'entities/furniture/billiard_rack/billiards_rack.ent'
WARNING: Could not find child with unique ID 2 to attach to entity 'billiards_rack_1_Body_2' in 'entities/furniture/billiard_rack/billiards_rack.ent'
WARNING: Could not find child with unique ID 3 to attach to entity 'billiards_rack_1_Body_3' in 'entities/furniture/billiard_rack/billiards_rack.ent'
WARNING: Could not find child with unique ID 4 to attach to entity 'billiards_rack_1_Body_4' in 'entities/furniture/billiard_rack/billiards_rack.ent'
WARNING: Could not find child with unique ID 5 to attach to entity 'billiards_rack_1_Body_5' in 'entities/furniture/billiard_rack/billiards_rack.ent'
ERROR: Could not find bone 'teddy_bear' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/ornament/toys/teddy_bear.ent'
WARNING: Could not find child with unique ID 8 to attach to entity 'teddy_bear_1_belly' in 'entities/ornament/toys/teddy_bear.ent'
WARNING: Could not find child with unique ID 0 to attach to entity 'teddy_bear_1_belly' in 'entities/ornament/toys/teddy_bear.ent'
  Entities: 11878 ms
  Compilation: 23 ms
  Total: 18766 ms
  Meshes created: 159
  Bodies created: 11
 -------- Loading complete ---------
Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hidden/maps/Living_Quarters_character_infected.nodes'
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ERROR: Track 'frog' in 'frog.msh' does not have a corresponding bone! Skeleton bone name mismatch?