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Questin
dragonmaster Offline
Member

Posts: 88
Threads: 17
Joined: May 2008
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#11
RE: Questin

I have used Maya for modelling for about two years, but i haven't done much for gaming yet.
Sadly, I can't texture at all, but i prefer to use detail and shading to make up for missing textures.

Give me a minute to find some examples of what i have done...

I like horror games but not the ones that give u nightmares :P
But i like the ones that give you an urge to open every door and drawer that you see for a month :D
01-19-2009, 01:44 AM
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WindexGlow Offline
Posting Freak

Posts: 1,108
Threads: 70
Joined: Mar 2007
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#12
RE: Questin

Strange, I always thought maya was the dying breed.
http://www.google.com/trends?q=maya%2C+3...all&sort=0
(Than again, there might be a lot of bands named "maya" or maya ruins, ect)

The sad thing is computer modeling in general follows the same path 3dmax is taking - downward. Animation and computer animation have both been winding down.

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
01-19-2009, 03:06 AM
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Kedjane Offline
Senior Member

Posts: 632
Threads: 13
Joined: Jul 2006
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#13
RE: Questin

Huh? Animation is going downwards? The mighty Kung Fu Panda sais otherwise.

Worst regards, Kejdane.
205 characters remaining.
01-19-2009, 06:54 PM
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DiNeRo Offline
Junior Member

Posts: 24
Threads: 4
Joined: Jan 2009
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#14
RE: Questin

hahaha lol

also tbh not really, you can just take a look at the CGI sequences from japanese games, specialy Square Enix games lol

[Image: Vegeta_sig_by_Osa_Soft.jpg]
01-19-2009, 07:03 PM
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eliasfrost Offline
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Posts: 1,769
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#15
RE: Questin

How is animations becoming worse? Rendering is faster now, tools are more efficcient now. Although the artists might not be as ambitious as they once were.

[Image: indiedb_88x31.png]
01-19-2009, 08:22 PM
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WindexGlow Offline
Posting Freak

Posts: 1,108
Threads: 70
Joined: Mar 2007
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#16
RE: Questin

I meant the interest in them seems to be winding down - less people are searching for it.

And believe me, artists are continually getting more ambitious than they once were.

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
01-19-2009, 10:36 PM
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Im_Sexy Offline
Member

Posts: 157
Threads: 21
Joined: Apr 2008
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#17
RE: Questin

WindexGlow that is the final result? Or its in camera mode?
Im quite new to modeling(but i start like 1 year ago and dropped) and how can i "run free" in the final result?
01-20-2009, 12:43 AM
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WindexGlow Offline
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Posts: 1,108
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#18
RE: Questin

It's the final result - not actual play view, but in the HPL viewer (which is exactly the same as normal, just without player collision)

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
01-20-2009, 12:47 AM
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Yuhaney Offline
Hello Friends!

Posts: 3,466
Threads: 100
Joined: Mar 2007
Reputation: 64
#19
RE: Questin

(01-17-2009, 08:19 PM)DiNeRo Wrote: heres some of mine
Spoiler below!

[Image: wip3-2.png]
[Image: head1.jpg]
[Image: Claymore___Clair__s_sword_by_Osa_Soft.png]
[Image: 3D_Death_Note_WIP_10_by_Osa_Soft.png]
[Image: 95214_1.jpg]



Looks like Severance: Blade of Darkness mixed with Jedi Knight... Big Grin:

02-03-2009, 09:34 PM
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