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		| TShapeShifter   Junior Member
 
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			| Help please 
 
				Hey guys, Im new here, recently I have started creating a custom story and I was wondering if it was possible to use "GivePlayerDamage" function upon the use of an itemFor example could I merge a stone hammer with a stone chipper to give me a hammer and chipper and then upon the use of the hammer and chipper receive damage? I wanted it to actually kill the player when he uses the hammer and chipper...
 I would be very much apreciated if someone could help me out here (:
 
				
(This post was last modified: 07-06-2014, 05:52 PM by TShapeShifter.)
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	| 07-06-2014, 05:51 PM |  |  
	
		| Neelke   Senior Member
 
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			| RE: Help please 
 
				void UseItemOnDeath(string &in asEntity, string &in asItem){
 GivePlayerDamage(100.0f, "BloodSplat", true, true);
 }
 
 void OnStart()
 {
 AddUseItemCallback("useitemdeath", "THEITEM", "THEENTITY", "UseItemOnDeath", false);
 }
Mean something like this?
			 
 Derp. |  |  
	| 07-06-2014, 06:04 PM |  |  
	
		| TShapeShifter   Junior Member
 
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			| RE: Help please 
 
				 (07-06-2014, 06:04 PM)Neelke Wrote:  void UseItemOnDeath(string &in asEntity, string &in asItem){
 GivePlayerDamage(100.0f, "BloodSplat", true, true);
 }
 
 void OnStart()
 {
 AddUseItemCallback("useitemdeath", "THEITEM", "THEENTITY", "UseItemOnDeath", false);
 }
Mean something like this?
 
I tried something like that, only problem is I dont want the player to die when he uses the item on something I wanted the player to die when he selects the item (like a reversed health potion, instead of giving life, it takes it away) 
Any ideas?    |  |  
	| 07-06-2014, 06:13 PM |  |  
	
		| Mudbill   Muderator
 
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			| RE: Help please 
 
				Perhaps if you make your own custom health potion item with the icon of the hammer/chipper, you can possibly run a script either from the inventory.hps or the level/global one. I'm unsure if specifying the health potion as giving -100 health will kill the player, but it's worth a try.
			 
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	| 07-06-2014, 06:16 PM |  |  
	
		| TShapeShifter   Junior Member
 
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			| RE: Help please 
 
				 (07-06-2014, 06:16 PM)Mudbill Wrote:  Perhaps if you make your own custom health potion item with the icon of the hammer/chipper, you can possibly run a script either from the inventory.hps or the level/global one. I'm unsure if specifying the health potion as giving -100 health will kill the player, but it's worth a try. 
Thats actually a good thought, tried that one too, it does kill the player but since its a health potion it can only be used if the player health is below 100, it cannot be used at full health... :/ Perhaps there is a file somewhere specifiyng that a health potion can only be used below full health and maybe I could change that? o:
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	| 07-06-2014, 06:24 PM |  |  
	
		| Mudbill   Muderator
 
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			| RE: Help please 
 
				Maybe you can set a check that just automatically sets the player's health to 99?
 SetPlayerHealth(99.0f);
 
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	| 07-06-2014, 07:02 PM |  |  
	
		| TShapeShifter   Junior Member
 
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			| RE: Help please 
 
				 (07-06-2014, 07:02 PM)Mudbill Wrote:  Maybe you can set a check that just automatically sets the player's health to 99?
 SetPlayerHealth(99.0f);
 
Hmmmm, that might do it... Use like a script area right? But that still leaves a problem... How do I transform a stone hammer and a chipper into a health potion? It automatically creates a Hammer and Chipper no matter what script I write...
			 
				
(This post was last modified: 07-06-2014, 08:05 PM by TShapeShifter.)
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	| 07-06-2014, 07:56 PM |  |  
	
		| Mudbill   Muderator
 
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			| RE: Help please 
 
				In your inventory.hps file, you should be able to create any item in the combine callback. Try to post your script if you can't figure it out.
			 
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	| 07-06-2014, 08:56 PM |  |  
	
		| TShapeShifter   Junior Member
 
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			| RE: Help please 
 
				 (07-06-2014, 08:56 PM)Mudbill Wrote:  In your inventory.hps file, you should be able to create any item in the combine callback. Try to post your script if you can't figure it out. 
I have actually just finished viewing one of your videos (: But it still turns into a hammer and chipper, here is my inventory.hps:
 
void OnGameStart() 
{ 
	AddCombineCallback("", "stone_hammer_1", "stone_chipper_1", "PotionHealth", true);  
}
 
void PotionHealth(string &in asitemA, string &in asitemB) 
{ 
	RemoveItem(asitemA); 
	RemoveItem(asitemB);
	 
	GiveSanityBoost();
	 
	PlayGuiSound("pick_potion", 1.0f);
	 
	GiveItem("potion_health", "potion_health", "HammerAndChipper", "potion_health.tga", 1); 
}
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	| 07-06-2014, 09:27 PM |  |  |