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Can I export the assets to Blender/Unity?
Raborick Offline
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#1
Can I export the assets to Blender/Unity?

I am wanting to fiddle around with the textures and models, but they are not in the right file formats for these programs. They are in the formats of DAE, ENT, and MAT. Is there a way to change em and open them up in Blender or Unity?
07-07-2014, 08:58 AM
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PutraenusAlivius Offline
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#2
RE: Can I export the assets to Blender/Unity?

ENT and MAT is only usable in HPL2.
You can open DAE in Blender. Just click File > Import > DAE in Blender.

As for importing to Unity, you could import the DAE and re-export it as another file that is supported by Unity.
QUICK EDIT:
The Textures are DDS, you can open them in GIMP (plugin required).

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 07-07-2014, 11:05 AM by PutraenusAlivius.)
07-07-2014, 11:04 AM
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Mudbill Offline
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#3
RE: Can I export the assets to Blender/Unity?

For Unity, I think the most common model format is .fbx. Amnesia A Machine For Pigs used a few of these as well.

07-07-2014, 01:10 PM
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MrBehemoth Offline
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#4
RE: Can I export the assets to Blender/Unity?

Whoops, posted in the wrong tab! Ignore this.

(This post was last modified: 07-07-2014, 07:11 PM by MrBehemoth.)
07-07-2014, 07:09 PM
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Raborick Offline
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#5
RE: Can I export the assets to Blender/Unity?

(07-07-2014, 11:04 AM)Harry Potter Wrote: ENT and MAT is only usable in HPL2.
You can open DAE in Blender. Just click File > Import > DAE in Blender.

As for importing to Unity, you could import the DAE and re-export it as another file that is supported by Unity.
QUICK EDIT:
The Textures are DDS, you can open them in GIMP (plugin required).


tyvm i didnt know dae opened in blender.
07-07-2014, 07:41 PM
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