Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Glitchy static objects
Plazmater Offline
Member

Posts: 122
Threads: 24
Joined: Aug 2013
Reputation: 1
#1
Glitchy static objects

Does anyone ever encounter problem while making FC with a few static objects from AAMFP assets and original game as i ?

By those problems i mean some of the static objects as carpets and etc. are glitchy , unlike patched level editor when there is all fine, while testing FC those objects are randomly rotated (mostly 90°).

Funny thing is, that if it would be custom story there is everything as fine as in level editor. In Fc its different story...

How could i say it differently... if i only use AAMFP and original assets in ATTD folders and test it its ok as well, but if i redirect static objects so that they are used from FC folder by editing to this:

<Directory Path="/your_mod/static_objects" AddSubDirs="true" />

There where glitchy static objects starts.

Any idea ?
07-22-2014, 07:27 PM
Find
Daemian Offline
Posting Freak

Posts: 1,129
Threads: 42
Joined: Dec 2012
Reputation: 49
#2
RE: Glitchy static objects

What Patrik said should help you. (On how to import stuff from AMFP)

07-22-2014, 07:55 PM
Find
Plazmater Offline
Member

Posts: 122
Threads: 24
Joined: Aug 2013
Reputation: 1
#3
RE: Glitchy static objects

Everything is fine, only thing could help me is resaving those glitchy models in patched model editor, BUT they arent appearing because they dont have .ent files.
07-22-2014, 09:52 PM
Find




Users browsing this thread: 2 Guest(s)