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Amfp To atdd
Amnesiaplayer Offline
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#1
Amfp To atdd

Hello all!!!
i asked *1,2 week(s) ago*
how to use amfp things...
and i had to do a beta patch or something and i said i'm not going do that...
but i did it... and yes!
most thing worked... like static objects...
but the Enemy's doesn't work ?! every one doesn't work ?!?!
i erased ALL .msh and .anm file's and Resaved the .ent file from the Modeleditor... and it still doesn't work ?! if i open the catogory (where the monster is placed in) my game is crashing ?! can someone helped me ?! and yes i tested the Tesla and Wrench or engineer... something like that , and it doesn't work!
08-27-2014, 05:20 PM
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PutraenusAlivius Offline
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#2
RE: Amfp To atdd

If I'm not mistaken, the monsters won't work properly in TDD.

"Veni, vidi, vici."
"I came, I saw, I conquered."
08-27-2014, 05:22 PM
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Mudbill Offline
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#3
RE: Amfp To atdd

They might not work exactly like in AMFP, but they should work.

Are you sure you're running the AmnesiaTest131111.exe and not the normal game?

08-27-2014, 05:24 PM
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Amnesiaplayer Offline
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#4
RE: Amfp To atdd

ow i'm running the normal game but it doesn't make any sense... ?
the problem is in the level editor...

EDIT: i used leveleditor121111 and the place where i placed the enemy opened but it was empty Sad
(This post was last modified: 08-27-2014, 05:28 PM by Amnesiaplayer.)
08-27-2014, 05:26 PM
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Mudbill Offline
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#5
RE: Amfp To atdd

What about when you opened the entities in the ModelEditor131111 to resave them? Did they work then?

08-27-2014, 08:22 PM
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Amnesiaplayer Offline
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#6
RE: Amfp To atdd

Yes i had to use modeleditor131111
and it worked , but i got one question....
does it only works in Amnesia131111 = That AmFp Monsters ?
because.... if it's only for 131111
how am i supposed to let other peoples play my game with their own amnesia game ?!
08-28-2014, 03:57 PM
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Mudbill Offline
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#7
RE: Amfp To atdd

They need to install the patch themselves and run the mod using it.

That is, until the patch is finished and will be published to the users normally. After that, they just need to make sure their game is updated to 1.3. Steam does this automatically.

08-28-2014, 05:01 PM
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Amnesiaplayer Offline
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#8
RE: Amfp To atdd

ow Sad this is bad... when is the patch going to be avaible ?! fast ?! is there a release date ?
08-28-2014, 05:55 PM
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DnALANGE Offline
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#9
RE: Amfp To atdd

It is not bad Amnesia.
You can easely finish your story, there is no release date yet.
Soma is in the way ( i guess )
Premonition also had the people install the MFP-Patch as well.
After that they can reinstall Amnesia and just NOT install the patch.
Don;t worry about the patch.
IF you want to use the MFP monsters, you \ everybody has to install the patch!
(This post was last modified: 08-28-2014, 06:05 PM by DnALANGE.)
08-28-2014, 06:05 PM
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Amnesiaplayer Offline
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#10
RE: Amfp To atdd

yes... you're right Wink
but you have the patch ... right ?! And mudbill to...
if i'm finished with the basement i'm going to let some people test my game Big Grin
will you test to ?? ?? (and yes there are tons of bugs.. {graphic} )
to Mudbill and Dn Alange ;D
(This post was last modified: 08-28-2014, 07:50 PM by Amnesiaplayer.)
08-28-2014, 07:49 PM
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