Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Modeling/Art non-related to Amnesia / SOMA
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
RE: Modeling/Art non-related to Amnesia

It's not bad but you might want some more detailing and probably add some light sources, I don't see any.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-05-2014, 08:22 AM
Find
Ghieri Offline
Posting Freak

Posts: 2,374
Threads: 8
Joined: May 2012
Reputation: 60
RE: Modeling/Art non-related to Amnesia

(03-05-2014, 08:22 AM)JustAnotherPlayer Wrote: It's not bad but you might want some more detailing and probably add some light sources, I don't see any.

It's still an early bsp but I didn't want to keep quiet about it. Also, you're seeing the lighting view so everything is lighting. : P

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
03-05-2014, 08:30 AM
Find
eliasfrost Offline
Posting Freak

Posts: 1,769
Threads: 34
Joined: Mar 2007
Reputation: 39
RE: Modeling/Art non-related to Amnesia

@Ghieri: What's it supposed to be? I can't give any good feedback since I don't know what it is, is it a sewer plant, or a bank, or? Smile

[Image: indiedb_88x31.png]
03-05-2014, 08:32 AM
Find
Ghieri Offline
Posting Freak

Posts: 2,374
Threads: 8
Joined: May 2012
Reputation: 60
RE: Modeling/Art non-related to Amnesia

(03-05-2014, 08:32 AM)Naked? No Wrote: @Ghieri: What's it supposed to be? I can't give any good feedback since I don't know what it is, is it a sewer plant, or a bank, or? Smile

Well, it's kind of an engineering experiment that was abandoned. It's hopefully going to go on my portfolio to show my understanding of adventure gameplay.

I guess I'm not really expecting much feedback, because I just wanted to announce I was working on it.

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
03-05-2014, 08:51 AM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
RE: Modeling/Art non-related to Amnesia

(03-05-2014, 12:48 AM)DavidS Wrote: If zBrush is too expensive, one can always use Sculptris by the same developers: http://pixologic.com/sculptris/

I forgot about that one. I was about to look into Mudbox. Do the tools and things like navigation transfer over to zBrush well? If I start on sculptris and become familiar with it, and I feel like moving onto zBrush later, will I be able to recover easily?
(This post was last modified: 03-05-2014, 11:29 PM by Statyk.)
03-05-2014, 11:28 PM
Find
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
RE: Modeling/Art non-related to Amnesia

Moving from sculptris to Zbrush is easy enough, it's basicly a dumbed down verision. However doing so from Mudbox is harder.
(This post was last modified: 03-06-2014, 12:08 AM by Traggey.)
03-06-2014, 12:08 AM
Find
Tiger Away
Posting Freak

Posts: 1,874
Threads: 16
Joined: Nov 2012
Reputation: 55
RE: Modeling/Art non-related to Amnesia

@Ghieri Does the vault open outwards or inwards? Because it kind of looks like it opens outwards which wouldn't work since the fence/bars are in the way. Except for that it looks pretty good. Smile
03-06-2014, 07:02 PM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
RE: Modeling/Art non-related to Amnesia

(03-06-2014, 12:08 AM)Traggey Wrote: Moving from sculptris to Zbrush is easy enough, it's basicly a dumbed down verision. However doing so from Mudbox is harder.

Cool, thanks for the heads up guys. I'll have to give sculptris a whirl soon. I don't mind it being a bit dumbed down either. Too much UI and tools can be daunting at first.
03-07-2014, 04:09 AM
Find
Ghieri Offline
Posting Freak

Posts: 2,374
Threads: 8
Joined: May 2012
Reputation: 60
RE: Modeling/Art non-related to Amnesia

(03-06-2014, 07:02 PM)Tiger Wrote: @Ghieri Does the vault open outwards or inwards? Because it kind of looks like it opens outwards which wouldn't work since the fence/bars are in the way. Except for that it looks pretty good. Smile

That room is like 5x bigger now, you're right, not enough room for it.

Basically, the big difference is that everything is bigger in that level. I was afraid it would be too tedious to walk, but it turns out that it's too cramped.

Also, that's only half of the level.

I'll get more info up when I have a working prototype.

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
03-07-2014, 09:24 AM
Find
Tiger Away
Posting Freak

Posts: 1,874
Threads: 16
Joined: Nov 2012
Reputation: 55
RE: Modeling/Art non-related to Amnesia

(03-07-2014, 09:24 AM)Ghieri Wrote:
(03-06-2014, 07:02 PM)Tiger Wrote: @Ghieri Does the vault open outwards or inwards? Because it kind of looks like it opens outwards which wouldn't work since the fence/bars are in the way. Except for that it looks pretty good. Smile

That room is like 5x bigger now, you're right, not enough room for it.

Basically, the big difference is that everything is bigger in that level. I was afraid it would be too tedious to walk, but it turns out that it's too cramped.

Also, that's only half of the level.

I'll get more info up when I have a working prototype.

Yup, it looks really interesting. I assume it is gonna be some kind of puzzle/stealth game?
(This post was last modified: 03-07-2014, 02:28 PM by Tiger.)
03-07-2014, 02:28 PM
Find




Users browsing this thread: 2 Guest(s)