PutraenusAlivius
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RE: Modeling/Art non-related to Amnesia
It's not bad but you might want some more detailing and probably add some light sources, I don't see any.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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03-05-2014, 08:22 AM |
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Ghieri
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RE: Modeling/Art non-related to Amnesia
(03-05-2014, 08:22 AM)JustAnotherPlayer Wrote: It's not bad but you might want some more detailing and probably add some light sources, I don't see any.
It's still an early bsp but I didn't want to keep quiet about it. Also, you're seeing the lighting view so everything is lighting. : P
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03-05-2014, 08:30 AM |
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eliasfrost
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RE: Modeling/Art non-related to Amnesia
@Ghieri: What's it supposed to be? I can't give any good feedback since I don't know what it is, is it a sewer plant, or a bank, or?
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03-05-2014, 08:32 AM |
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Ghieri
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RE: Modeling/Art non-related to Amnesia
(03-05-2014, 08:32 AM)Naked? No Wrote: @Ghieri: What's it supposed to be? I can't give any good feedback since I don't know what it is, is it a sewer plant, or a bank, or? ![Smile Smile](https://www.frictionalgames.com/forum/images/smilies/smile.gif)
Well, it's kind of an engineering experiment that was abandoned. It's hopefully going to go on my portfolio to show my understanding of adventure gameplay.
I guess I'm not really expecting much feedback, because I just wanted to announce I was working on it.
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03-05-2014, 08:51 AM |
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Statyk
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RE: Modeling/Art non-related to Amnesia
(03-05-2014, 12:48 AM)DavidS Wrote: If zBrush is too expensive, one can always use Sculptris by the same developers: http://pixologic.com/sculptris/
I forgot about that one. I was about to look into Mudbox. Do the tools and things like navigation transfer over to zBrush well? If I start on sculptris and become familiar with it, and I feel like moving onto zBrush later, will I be able to recover easily?
(This post was last modified: 03-05-2014, 11:29 PM by Statyk.)
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03-05-2014, 11:28 PM |
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Traggey
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RE: Modeling/Art non-related to Amnesia
Moving from sculptris to Zbrush is easy enough, it's basicly a dumbed down verision. However doing so from Mudbox is harder.
(This post was last modified: 03-06-2014, 12:08 AM by Traggey.)
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03-06-2014, 12:08 AM |
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Tiger
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RE: Modeling/Art non-related to Amnesia
@Ghieri Does the vault open outwards or inwards? Because it kind of looks like it opens outwards which wouldn't work since the fence/bars are in the way. Except for that it looks pretty good.
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03-06-2014, 07:02 PM |
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Statyk
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RE: Modeling/Art non-related to Amnesia
(03-06-2014, 12:08 AM)Traggey Wrote: Moving from sculptris to Zbrush is easy enough, it's basicly a dumbed down verision. However doing so from Mudbox is harder.
Cool, thanks for the heads up guys. I'll have to give sculptris a whirl soon. I don't mind it being a bit dumbed down either. Too much UI and tools can be daunting at first.
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03-07-2014, 04:09 AM |
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Ghieri
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RE: Modeling/Art non-related to Amnesia
(03-06-2014, 07:02 PM)Tiger Wrote: @Ghieri Does the vault open outwards or inwards? Because it kind of looks like it opens outwards which wouldn't work since the fence/bars are in the way. Except for that it looks pretty good. ![Smile Smile](https://www.frictionalgames.com/forum/images/smilies/smile.gif)
That room is like 5x bigger now, you're right, not enough room for it.
Basically, the big difference is that everything is bigger in that level. I was afraid it would be too tedious to walk, but it turns out that it's too cramped.
Also, that's only half of the level.
I'll get more info up when I have a working prototype.
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03-07-2014, 09:24 AM |
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Tiger
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RE: Modeling/Art non-related to Amnesia
(03-07-2014, 09:24 AM)Ghieri Wrote: (03-06-2014, 07:02 PM)Tiger Wrote: @Ghieri Does the vault open outwards or inwards? Because it kind of looks like it opens outwards which wouldn't work since the fence/bars are in the way. Except for that it looks pretty good. ![Smile Smile](https://www.frictionalgames.com/forum/images/smilies/smile.gif)
That room is like 5x bigger now, you're right, not enough room for it.
Basically, the big difference is that everything is bigger in that level. I was afraid it would be too tedious to walk, but it turns out that it's too cramped.
Also, that's only half of the level.
I'll get more info up when I have a working prototype.
Yup, it looks really interesting. I assume it is gonna be some kind of puzzle/stealth game?
(This post was last modified: 03-07-2014, 02:28 PM by Tiger.)
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03-07-2014, 02:28 PM |
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