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Modeling/Art non-related to Amnesia / SOMA
Acies Offline
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RE: Modeling/Art non-related to Amnesia

Some critique:
[Image: CrisoShip-Crit.png]

Can you read my kråkfötter?

I think the model has been dirtied up too much. Looking at the wing it looks more like rock than metal. I would suggest that you go back into creating a "metalbase" which looks really nice and then start adding dirt to selected places where you would be likely find it. A tutorial I watched said that your modelpiece should by itself "tell a story". You probably already know this, but reminding won't hurt ^^

For example in the image I put a suggestion that you'd sample some of that "oil dirt" and put it on the engine as if it was leaking - it being warm and all might melt things. I like parts of the engine which I haven't marked (the cracked one) - the edges looks worn as if damaged by heat. That engine is also the part of the ship which looks the most like metal. You could also add streaks of black burns behind the engines on the sides - as if extreme speeds produce heat which burns the ship itself.

The "organic"/curved lines marking isn't something which would be produced at a manufacturing station. It's not the curvyness per se (my english fails me), but moreso that they are wiggly. Something "manufactured" by man would have perfectly "straight" curved lines if you get what I'm getting at Wink

The bottom was too dark for me to say anything about.

As for why it is low res.. Is it mip-mapping? Does it look like this in UDK? Are you perhaps trying to cover too much UV-space with your 2048 (More effective UVs?)?

I'd also want to see it in UDK once you've gone at it again Smile


Merry christmas everyone!

[Image: mZiYnxe.png]


(This post was last modified: 12-24-2012, 05:52 PM by Acies.)
12-24-2012, 05:48 PM
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crisosphinx Offline
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RE: Modeling/Art non-related to Amnesia

(12-24-2012, 05:48 PM)Acies Wrote: Some critique:

Can you read my kråkfötter?

Spoiler below!
I think the model has been dirtied up too much. Looking at the wing it looks more like rock than metal. I would suggest that you go back into creating a "metalbase" which looks really nice and then start adding dirt to selected places where you would be likely find it. A tutorial I watched said that your modelpiece should by itself "tell a story". You probably already know this, but reminding won't hurt ^^

For example in the image I put a suggestion that you'd sample some of that "oil dirt" and put it on the engine as if it was leaking - it being warm and all might melt things. I like parts of the engine which I haven't marked (the cracked one) - the edges looks worn as if damaged by heat. That engine is also the part of the ship which looks the most like metal. You could also add streaks of black burns behind the engines on the sides - as if extreme speeds produce heat which burns the ship itself.

The "organic"/curved lines marking isn't something which would be produced at a manufacturing station. It's not the curvyness per se (my english fails me), but moreso that they are wiggly. Something "manufactured" by man would have perfectly "straight" curved lines if you get what I'm getting at Wink

The bottom was too dark for me to say anything about.

As for why it is low res.. Is it mip-mapping? Does it look like this in UDK? Are you perhaps trying to cover too much UV-space with your 2048 (More effective UVs?)?

I'd also want to see it in UDK once you've gone at it again Smile


Merry christmas everyone!


Now, THAT'S a critique. Thanks Acies!

(FG Forums screwed up and killed my post)
The wings have a thruster in there and the blackened parts are a result of the fire. I should probably add more streaks of blackened soot, eh?
The UV's were optomized, but obviously not optomized enough. No mip-mapping, it's a png with a render straight from Maya. It doesn't do "mip-maps" from what I recall.

The bottom engine is all black, no texture. I'm not really sure what I want my ship to look like. I originally just wnated gray, black, etc textures with sheet metal, but I gave up with that because there was no detail (too boring). What do you think I should do? Smile I whole-heartedly agree that it's too dirty, but it'll be broken up and placed in UDK as scenery, not as a fly-able ship. Sad
Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
(This post was last modified: 12-24-2012, 06:04 PM by crisosphinx.)
12-24-2012, 05:54 PM
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Danny Boy Offline
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RE: Modeling/Art non-related to Amnesia

(12-24-2012, 04:42 PM)crisosphinx Wrote:
(12-24-2012, 04:37 PM)Rapture Wrote: If I had a penny for every time someone got insulted over a comment, the earth would sink into Oblivion.

I wasn't really insulted. He was insulted that I said "meh" to his "critique". I'm just saying, if you're going to critique my work, at least bash it to hell with the critique, no wimpy shit like "it looks bad".

The texture dude. fucking looks like a lizard's skin.

Happeh nao?
12-24-2012, 08:42 PM
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eliasfrost Offline
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RE: Modeling/Art non-related to Amnesia

[Image: desert_gun_shop_close_by_eliasfrost-d5pda31.jpg]

[Image: indiedb_88x31.png]
12-26-2012, 11:44 PM
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Statyk Offline
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RE: Modeling/Art non-related to Amnesia

looks like a nice simple concept drawing with a pretty universal perspective. Any specific purpose for this?
12-27-2012, 12:29 AM
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eliasfrost Offline
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RE: Modeling/Art non-related to Amnesia

Study.

As well as having some fun really. I like drawing, but this one was specifically made for studying perspective and line weight. I have a slight chance of entering a concept art course and I'm currently honing my skills so that I will get through it gaining as much as possible from what is taught, so I'm practicing my basics pretty much.

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12-27-2012, 12:42 AM
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Traggey Offline
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RE: Modeling/Art non-related to Amnesia

(12-27-2012, 12:42 AM)nackidno Wrote: Study.

As well as having some fun really. I like drawing, but this one was specifically made for studying perspective and line weight. I have a slight chance of entering a concept art course and I'm currently honing my skills so that I will get through it gaining as much as possible from what is taught, so I'm practicing my basics pretty much.

I want to work with you sir.
12-27-2012, 02:19 PM
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eliasfrost Offline
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RE: Modeling/Art non-related to Amnesia

What kind of work are we talking about? Smile

[Image: indiedb_88x31.png]
12-27-2012, 03:06 PM
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Acies Offline
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RE: Modeling/Art non-related to Amnesia

If I were to guess: A sweaty work-out only two intimate men can experience.

[Image: mZiYnxe.png]


12-27-2012, 03:09 PM
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eliasfrost Offline
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RE: Modeling/Art non-related to Amnesia

That would be delightful, and intriguing experience.

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12-27-2012, 03:13 PM
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