Organic alien-like mesh made in about an hour:
First, I made the basic shapes (head, arms, etc) and then I sculpted it with dynamic topology, a GREAT tool to work with.
Later, I'll texture it and I'll stick some dead space suit-like robotical stuff, and a cibernetic eye as well. Texturing this will take me some time though...
@JsutAnotherPlyr pls
The shape of these weapons is ok, but they lack a lot of details.
Also, the "textured" m16... by my point of view that isn't texturing, it's wrapping a photo around a cube:
The good way is to:
-Get a good UV map of your model (mark seams and all of that stuff)
-Bake textures and save the pic as (m16.png)
-Then, open a pic (the metal pic you used itself) in GIMP/Photoshop and open it as a new layer, then set it to multiply (at last it's like this in GIMP)
-To add further detail, you might want to download some scratch brushes and add some stuff.
This tutorial would be good for you: (trust me, you learn a lot)
http://cgcookie.com/blender/lessons/crea...el-part-1/
http://cgcookie.com/blender/lessons/crea...el-part-2/