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Modeling/Art non-related to Amnesia / SOMA
Draug Offline
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RE: Modeling/Art non-related to Amnesia

(11-28-2013, 10:54 PM)Traggey Wrote: Nowhere, actually!

Hmm okay, I thought I saw something similar in zelda... I think...Big Grin Great work btw!
11-29-2013, 09:14 PM
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TheWalshinator Offline
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RE: Modeling/Art non-related to Amnesia

Something for a project I'm 'a working on Big Grin
[Image: 21l0f48.jpg]
[Image: adjh9h.jpg]

You will see me, and weep in cold fear...
11-30-2013, 03:51 AM
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Traggey Offline
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RE: Modeling/Art non-related to Amnesia

That's a crazy ammount of Polygons for the face, not a game res model?
11-30-2013, 05:34 AM
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Ghieri Offline
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RE: Modeling/Art non-related to Amnesia

@Walshinator: Go go gadget Slender arm?

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
11-30-2013, 06:04 AM
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TheWalshinator Offline
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RE: Modeling/Art non-related to Amnesia

(11-30-2013, 05:34 AM)Traggey Wrote: That's a crazy ammount of Polygons for the face, not a game res model?

I had to sculpt it a bit even after retopology, and I needed to use multi-res modifier so that the polygons weren't AS obvious (you should have seen it before), and it's going to be used in Unity rather than HPL Wink

(11-30-2013, 06:04 AM)Ghieri Wrote: @Walshinator: Go go gadget Slender arm?

XD

You will see me, and weep in cold fear...
(This post was last modified: 11-30-2013, 10:16 AM by TheWalshinator.)
11-30-2013, 10:14 AM
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Traggey Offline
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RE: Modeling/Art non-related to Amnesia

Being used in unity is no reason to smack up the polycount, no real difference.

Just saying, for a static face that most likely won't even be animated, that's WAAY too many polygons.
11-30-2013, 01:04 PM
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WALP Offline
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RE: Modeling/Art non-related to Amnesia




Even if its aimed at blender users theres quite a lot of generally useful normal mapping info in this one, so I definitely recommend it to anyone here doing game assets.

Also on the padding thing, gimp users can use this plugin:http://www.polycount.com/forum/showthread.php?t=114616

one of my test was not exactly flawless though so if you have acces to photoshop I recommend using that instead.
11-30-2013, 01:22 PM
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Traggey Offline
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RE: Modeling/Art non-related to Amnesia

So I gave him a shot myself, Zremesher went a bit crazy on the polycount around the ears and I'm too lazy to fix it, but yeah, use this as a bit of a guide! Wink

[Image: qpek.png]
11-30-2013, 05:46 PM
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palistov Offline
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RE: Modeling/Art non-related to Amnesia

Not as much as you hate Blender.

11-30-2013, 07:54 PM
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Traggey Offline
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RE: Modeling/Art non-related to Amnesia

That is true.
11-30-2013, 08:07 PM
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