(11-30-2013, 05:34 AM)Traggey Wrote: That's a crazy ammount of Polygons for the face, not a game res model?
I had to sculpt it a bit even after retopology, and I needed to use multi-res modifier so that the polygons weren't AS obvious (you should have seen it before), and it's going to be used in Unity rather than HPL
(11-30-2013, 06:04 AM)Ghieri Wrote: @Walshinator: Go go gadget Slender arm?
XD
You will see me, and weep in cold fear...
(This post was last modified: 11-30-2013, 10:16 AM by TheWalshinator.)
Even if its aimed at blender users theres quite a lot of generally useful normal mapping info in this one, so I definitely recommend it to anyone here doing game assets.
So I gave him a shot myself, Zremesher went a bit crazy on the polycount around the ears and I'm too lazy to fix it, but yeah, use this as a bit of a guide!