Headless 
			Junior Member0  
	
		
			
RE: i need some help/ explaination 
 
				Yes I did change the prop names on my map.
			
			
			
		 
 
 
	12-26-2014, 01:03 PM  
		
	 
 
	
		Headless 
			Junior Member0  
	
		
			
RE: i need some help/ explaination 
 
				Ok so i have decided to work on a new map till i ca nfigure out how to do it
			
			
			
			
		 
 
 
	12-26-2014, 05:48 PM  
		
	 
 
	
		PutraenusAlivius 
			Posting Freak119  
	
		
			
RE: i need some help/ explaination 
 
				 (12-26-2014, 05:48 PM) Headless Wrote:  
Try using my newest script posted before Romulator's post. So the doors won't swing open? They just unlock?
			
 
			
			
"Veni, vidi, vici.""I came, I saw, I conquered." 
			
		 
 
 
	12-26-2014, 05:56 PM  
		
	 
 
	
		Headless 
			Junior Member0  
	
		
			
RE: i need some help/ explaination 
 
				 (12-26-2014, 05:56 PM) Julius Caesar Wrote:   (12-26-2014, 05:48 PM) Headless Wrote:  
I did doesnt work :/
Yes that's what Door_B does.
			
 
			
			
			
				
(This post was last modified: 12-26-2014, 06:27 PM by Headless .) 
 
				
			 
		 
 
 
	12-26-2014, 06:22 PM  
		
	 
 
	
		Traggey 
			is mildly amused185  
	
		
			
RE: i need some help/ explaination 
 
				Try to post in the correct forum next time! 
Moved to development support.
			
 
 
 
	12-26-2014, 06:56 PM  
		
	 
 
	
		Headless 
			Junior Member0  
	
		
			
RE: i need some help/ explaination 
 
				Ok I will.
			
			
			
			
		 
 
 
	12-26-2014, 07:21 PM  
		
	 
 
	
		Headless 
			Junior Member0  
	
		
			
RE: i need some help/ explaination 
 
				You know I want to slam it open right?
				
(This post was last modified: 12-27-2014, 12:26 AM by Headless .) 
 
				
			 
		 
 
 
	12-26-2014, 10:23 PM  
		
	 
 
	
		PutraenusAlivius 
			Posting Freak119  
	
		
			
RE: i need some help/ explaination 
 
				Door_B is on the Z-axis yes? Try one of these scripts. If one of them doesn't work use the other.
FIRST SCRIPT
Spoiler below!  
void OnStart () AddUseItemCallback ( "Player" ,  "DoorLocked" ,  "DoorOpenSlamming" ,  "DOORopen" ,  true ); AddUseItemCallback ( "" ,  "DoorLocked" ,  "SlammingSound" ,  "DOORopenSOUND" ,  true ); AddUseItemCallback ( "" ,  "Key" ,  "Door" ,  "UseKeyOnDoor" ,  true ); SetLocalVarInt ( "DoorVar" ,  0 ); SetSwingDoorLocked ( "Door_A" ,  true ,  true ); SetSwingDoorLocked ( "Door_B" ,  true ,  true ); SetEntityPlayerInteractCallback ( "Door_A" ,  "Slam_Door_B" ,  false ); void UseKeyOnDoor ( string  & in asItem ,  string  & in asEntity ) SetSwingDoorLocked ( asEntity ,  false ,  true ); RemoveItem ( asItem ); void Slam_Door_B ( string  & in asEntity ) AddLocalVarInt ( "DoorVar" ,  1 ); DoorCheck (); void DoorCheck () GetLocalVarInt ( "DoorVar" ) ==  10 )  //Indicates you have to interact with it ten(10) times { AddTimer ( "Slam" ,  2.75f ,  "Slam" ); void Slam ( string  & in asTimer ) SetSwingDoorLocked ( "Door_B" ,  false ,  true ); AddTimer ( "Ad" ,  0.35f ,  "AddForce" ); void AddForce ( string  & in asTimer ) AddPropForce ( "Door_B" ,  0 ,  0 ,  5000 ,  "World" ); AddPropImpulse ( "Door_B" ,  0 ,  0 ,  6 ,  "World" ); 
 
 
 
SECOND SCRIPT
Spoiler below!  
void OnStart () AddUseItemCallback ( "Player" ,  "DoorLocked" ,  "DoorOpenSlamming" ,  "DOORopen" ,  true ); AddUseItemCallback ( "" ,  "DoorLocked" ,  "SlammingSound" ,  "DOORopenSOUND" ,  true ); AddUseItemCallback ( "" ,  "Key" ,  "Door" ,  "UseKeyOnDoor" ,  true ); SetLocalVarInt ( "DoorVar" ,  0 ); SetSwingDoorLocked ( "Door_A" ,  true ,  true ); SetSwingDoorLocked ( "Door_B" ,  true ,  true ); SetEntityPlayerInteractCallback ( "Door_A" ,  "Slam_Door_B" ,  false ); void UseKeyOnDoor ( string  & in asItem ,  string  & in asEntity ) SetSwingDoorLocked ( asEntity ,  false ,  true ); RemoveItem ( asItem ); void Slam_Door_B ( string  & in asEntity ) AddLocalVarInt ( "DoorVar" ,  1 ); DoorCheck (); void DoorCheck () GetLocalVarInt ( "DoorVar" ) ==  10 )  //Indicates you have to interact with it ten(10) times { AddTimer ( "Slam" ,  2.75f ,  "Slam" ); void Slam ( string  & in asTimer ) SetSwingDoorLocked ( "Door_B" ,  false ,  true ); AddTimer ( "Ad" ,  0.35f ,  "AddForce" ); void AddForce ( string  & in asTimer ) AddPropForce ( "Door_B" ,  0 ,  0 , - 5000 ,  "World" ); AddPropImpulse ( "Door_B" ,  0 ,  0 , - 6 ,  "World" ); 
 
 
 
			"Veni, vidi, vici.""I came, I saw, I conquered." 
			
		 
 
 
	12-27-2014, 01:18 AM  
		
	 
 
	
		Headless 
			Junior Member0  
	
		
			
RE: i need some help/ explaination 
 
				Still nothing...
				
(This post was last modified: 12-27-2014, 02:34 AM by Headless .) 
 
				
			 
		 
 
 
	12-27-2014, 02:20 AM  
		
	 
 
	
		PutraenusAlivius 
			Posting Freak119  
	
		
			
RE: i need some help/ explaination 
 
				Then add:
SetSwingDoorDisableAutoClose ( string &  asName ,  bool abDisableAutoClose );  
It seems like the door's tendency to close is greater so disable it.
			
"Veni, vidi, vici.""I came, I saw, I conquered." 
			
		 
 
 
	12-27-2014, 04:40 AM