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i need some help/ explaination
Headless Offline
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#21
RE: i need some help/ explaination

Yes I did change the prop names on my map.
Otherwise it would not unlock in the first place would it?
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I use for both doors swing doors
12-26-2014, 01:03 PM
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Headless Offline
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Joined: Dec 2014
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#22
RE: i need some help/ explaination

Ok so i have decided to work on a new map till i ca nfigure out how to do it
12-26-2014, 05:48 PM
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PutraenusAlivius Offline
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#23
RE: i need some help/ explaination

(12-26-2014, 05:48 PM)Headless Wrote: Ok so i have decided to work on a new map till i ca nfigure out how to do it

Try using my newest script posted before Romulator's post. So the doors won't swing open? They just unlock?

"Veni, vidi, vici."
"I came, I saw, I conquered."
12-26-2014, 05:56 PM
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Headless Offline
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#24
RE: i need some help/ explaination

(12-26-2014, 05:56 PM)Julius Caesar Wrote:
(12-26-2014, 05:48 PM)Headless Wrote: Ok so i have decided to work on a new map till i ca nfigure out how to do it

Try using my newest script posted before Romulator's post. So the doors won't swing open? They just unlock?

I did doesnt work :/
Yes that's what Door_B does.
(This post was last modified: 12-26-2014, 06:27 PM by Headless.)
12-26-2014, 06:22 PM
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Traggey Offline
is mildly amused

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#25
RE: i need some help/ explaination

Try to post in the correct forum next time! Wink

Moved to development support.
12-26-2014, 06:56 PM
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Headless Offline
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#26
RE: i need some help/ explaination

Ok I will.
12-26-2014, 07:21 PM
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Headless Offline
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#27
RE: i need some help/ explaination

You know I want to slam it open right?

I thought. maybe the code is made to slose it
(This post was last modified: 12-27-2014, 12:26 AM by Headless.)
12-26-2014, 10:23 PM
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PutraenusAlivius Offline
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#28
RE: i need some help/ explaination

Door_B is on the Z-axis yes? Try one of these scripts. If one of them doesn't work use the other.

FIRST SCRIPT
Spoiler below!

PHP Code: (Select All)
void OnStart()
{
    
AddUseItemCallback("Player", "DoorLocked", "DoorOpenSlamming", "DOORopen", true);
    
AddUseItemCallback("", "DoorLocked", "SlammingSound", "DOORopenSOUND", true);
    
AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true);
    
SetLocalVarInt("DoorVar", 0);
    
SetSwingDoorLocked("Door_A", true, true);
    
SetSwingDoorLocked("Door_B", true, true);
    
SetEntityPlayerInteractCallback("Door_A", "Slam_Door_B", false);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
    
SetSwingDoorLocked(asEntity, false, true);
    
RemoveItem(asItem);
}

void Slam_Door_B(string &in asEntity)
{
    
AddLocalVarInt("DoorVar", 1);
    
DoorCheck();
}

void DoorCheck()
{
    if(
GetLocalVarInt("DoorVar") == 10) //Indicates you have to interact with it ten(10) times
    
{
        
AddTimer("Slam", 2.75f, "Slam");
    }
}

void Slam(string &in asTimer)
{
    
SetSwingDoorLocked("Door_B", false, true);
    
AddTimer("Ad", 0.35f, "AddForce");
} 

void AddForce(string &in asTimer)
{
    
AddPropForce("Door_B", 0, 0, 5000, "World");
    
AddPropImpulse("Door_B", 0, 0, 6, "World");
} 


SECOND SCRIPT
Spoiler below!

PHP Code: (Select All)
void OnStart()
{
    
AddUseItemCallback("Player", "DoorLocked", "DoorOpenSlamming", "DOORopen", true);
    
AddUseItemCallback("", "DoorLocked", "SlammingSound", "DOORopenSOUND", true);
    
AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true);
    
SetLocalVarInt("DoorVar", 0);
    
SetSwingDoorLocked("Door_A", true, true);
    
SetSwingDoorLocked("Door_B", true, true);
    
SetEntityPlayerInteractCallback("Door_A", "Slam_Door_B", false);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
    
SetSwingDoorLocked(asEntity, false, true);
    
RemoveItem(asItem);
}

void Slam_Door_B(string &in asEntity)
{
    
AddLocalVarInt("DoorVar", 1);
    
DoorCheck();
}

void DoorCheck()
{
    if(
GetLocalVarInt("DoorVar") == 10) //Indicates you have to interact with it ten(10) times
    
{
        
AddTimer("Slam", 2.75f, "Slam");
    }
}

void Slam(string &in asTimer)
{
    
SetSwingDoorLocked("Door_B", false, true);
    
AddTimer("Ad", 0.35f, "AddForce");
} 

void AddForce(string &in asTimer)
{
    
AddPropForce("Door_B", 0, 0, -5000, "World");
    
AddPropImpulse("Door_B", 0, 0, -6, "World");
} 


"Veni, vidi, vici."
"I came, I saw, I conquered."
12-27-2014, 01:18 AM
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Headless Offline
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Posts: 20
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Joined: Dec 2014
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#29
RE: i need some help/ explaination

Still nothing...

Ok so just made a new map to test if it was something with the map.
made it so i can see both doors.
what turns out. door B opens for a split second and after that closes it self
(This post was last modified: 12-27-2014, 02:34 AM by Headless.)
12-27-2014, 02:20 AM
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PutraenusAlivius Offline
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#30
RE: i need some help/ explaination

Then add:
PHP Code: (Select All)
SetSwingDoorDisableAutoClose(string& asName, bool abDisableAutoClose); 

It seems like the door's tendency to close is greater so disable it.

"Veni, vidi, vici."
"I came, I saw, I conquered."
12-27-2014, 04:40 AM
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