(01-17-2015, 08:03 PM)Traggey Wrote: We still need the HPL.log
Windows XP, Vista, 7 & 8.x: Documents\Amnesia\Main\
Linux: .frictionalgames/Amnesia/Main/
Mac OS X: ~/Library/Application Support/Frictional Games/Amnesia/Main
Version 1.31
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1024x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics 4400
Version: 4.2.0 - Build 10.18.10.3325
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20 - Build 10.18.10.3325
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
***** WARNING *****
Expecting IL version 178 and found version 168
Cube Maps may not load correctly in this version and will not render correctly in game
Please use the included version of libIL and not a custom build if you have issues
***** WARNING *****
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speaker/HP (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speaker/HP (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 924 ms
Entities: 185 ms
Compilation: 1 ms
Total: 1121 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'Lv426ify' Path: 'C:\Users\Elias\Documents/Amnesia/Main/Lv426ify/'
ERROR: Unable to open config file 'custom_stories/redist/custom_story_settings.cfg'! Invalid filepointer returned!
Error creating custom story from path "custom_stories/redist" : could not find custom_story_settings.cfg file or it was invalid.
WARNING: No resources element found in 'custom_stories/darkroom/extra_english.lang'
-------- Loading map 'darkroom.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/darkroom/maps/darkroom.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/darkroom/maps/darkroom.map'. MeshEntity Loading: 993 ms
Primitive Loading: 347 ms
Decal Loading: 13 ms
Object Combining: 0 ms
Compilation: 25 ms
Combining: 492 ms
Sorting: 126 ms
Meshes: 22 ms
Bodies: 344 ms
Static Objects: 1873 ms
ERROR: Loading entity corpse_male_1: Skeletons in mesh file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/organic/corpse_male/corpse_male.dae) and .ent file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/organic/corpse_male/corpse_male.ent) differ! Probably caused by .ent not being up to date with mesh
WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/gobo_nyancat_0.tga' does not have a pow2 size!
WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/gobo_nyancat_0.tga' does not have a pow2 size!
WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/gobo_nyancat_0.tga' does not have a pow2 size!
WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/gobo_nyancat_0.tga' does not have a pow2 size!
WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/gobo_nyancat_0.tga' does not have a pow2 size!
WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/gobo_nyancat_0.tga' does not have a pow2 size!
WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/gobo_nyancat_0.tga' does not have a pow2 size!
ERROR: Loading entity corpse_male_2: Skeletons in mesh file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/organic/corpse_male/corpse_male.dae) and .ent file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/organic/corpse_male/corpse_male.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity servant_nyan_1: Skeletons in mesh file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/servant_brute/servant_brute.dae) and .ent file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/servant_nyan.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity servant_troll_1: Skeletons in mesh file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/servant_grunt/servant_grunt.dae) and .ent file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/servant_troll.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity corpse_male_3: Skeletons in mesh file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/organic/corpse_male/corpse_male.dae) and .ent file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/organic/corpse_male/corpse_male.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity corpse_male_4: Skeletons in mesh file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/organic/corpse_male/corpse_male.dae) and .ent file (C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/organic/corpse_male/corpse_male.ent) differ! Probably caused by .ent not being up to date with mesh