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2015-05 Wednesday 15th, SOMA is now in beta
Googolplex Offline
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#51
RE: 2015-05 Wednesday 15th, SOMA is now in beta

A simple white dot is also not the best solution. I just wish to have normal hand icons without the arrows and other things that spoil me how to move/operate objects. I always enjoyed it to feel free when operating a wheel or sth. The arrows looks similar to quick-time-events, where the game shows you the keys you have to press or mouse to shake (like the finger scene in Outlast). That's simply immersion breaking like quest pop-up messages in a RPG.

I hate every kind of casual elements, simplifications and tutorials that tell and force me how I have to play a game.

OMG this is just a minor thing and shouldn't be hard to change.
(This post was last modified: 04-26-2015, 04:45 PM by Googolplex.)
04-26-2015, 04:31 PM
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RedKnight Offline
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#52
RE: 2015-05 Wednesday 15th, SOMA is now in beta

Can you just shut up and stop complaining already? Thanks.

(I said that to Googolplex, not someone else)

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(This post was last modified: 04-26-2015, 04:52 PM by RedKnight.)
04-26-2015, 04:51 PM
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i3670 Offline
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#53
RE: 2015-05 Wednesday 15th, SOMA is now in beta

Well, there might be an option to change it. Let's not write a review before it's released.

"What you think is irrelevant" - A character of our time

A Christmas Hunt
(This post was last modified: 04-26-2015, 05:24 PM by i3670.)
04-26-2015, 05:24 PM
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Slanderous Offline
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#54
RE: 2015-05 Wednesday 15th, SOMA is now in beta

(04-26-2015, 04:31 PM)Googolplex Wrote: OMG this is just a minor thing and shouldn't be hard to change.

The way I see it:

OMG this is just a minor thing and nobody should bitch up about it.
04-26-2015, 05:27 PM
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Mudbill Offline
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#55
RE: 2015-05 Wednesday 15th, SOMA is now in beta

If the end product leaves you with only these crosshairs, it surely won't take long for a small mod to come along and "fix" it.

Personally, I do understand what G is at though. I do like the hand icons in Amnesia, because they are very simplistic, yet different from each other that makes you know how that object works once you experience it for a bit. Hand icons are indicators, whereas the arrows here seem like guides to me. It's sorta like playing with a helper enabled, or the early stages of a game where it tries to teach you how to play. Those are cool and all, but there should be options to disable them.

(This post was last modified: 04-26-2015, 05:31 PM by Mudbill.)
04-26-2015, 05:31 PM
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Ghieri Offline
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#56
RE: 2015-05 Wednesday 15th, SOMA is now in beta

Quote:I hate every kind of casual elements, simplifications and tutorials that tell and force me how I have to play a game.

It's almost as if *gasp* you aren't the target audience!

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
04-26-2015, 07:03 PM
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Googolplex Offline
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#57
RE: 2015-05 Wednesday 15th, SOMA is now in beta

(04-26-2015, 05:27 PM)knarrenheinz Wrote: OMG this is just a minor thing and nobody should bitch up about it.

This minor thing has a huge impact to the immersion for me. Please accept that and don't challenge my opinion.

(04-26-2015, 05:31 PM)Mudbill Wrote: Personally, I do understand what G is at though. I do like the hand icons in Amnesia, because they are very simplistic, yet different from each other that makes you know how that object works once you experience it for a bit. Hand icons are indicators, whereas the arrows here seem like guides to me. It's sorta like playing with a helper enabled, or the early stages of a game where it tries to teach you how to play. Those are cool and all, but there should be options to disable them.

Thanks. It's a cool idea from FG, but not every "innovation" is a good thing for my knowledge of game design. I just said that I dislike such helpers and when a game speaks to the player what he has to do next and how. That's not a drama!

(04-26-2015, 07:03 PM)Ghieri Wrote: It's almost as if *gasp* you aren't the target audience!

Who said that. You?
(This post was last modified: 04-26-2015, 08:15 PM by Googolplex.)
04-26-2015, 07:59 PM
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Rapture Offline
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#58
RE: 2015-05 Wednesday 15th, SOMA is now in beta

If the background is very bright (white), the current white icons would become harder to see.


I like Amnesia's realistic looking hand icons a lot more and they were never hard to differentiate from the background.
04-26-2015, 09:26 PM
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Googolplex Offline
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#59
RE: 2015-05 Wednesday 15th, SOMA is now in beta

Sorry, I didn't want to start a flame about the hand icons for so many pages. They are not bad. I just dislike the arrows and wanted to mention that, because the game is in beta and there is room for tweaks and optimizations.
04-26-2015, 09:40 PM
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7heDubz Offline
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#60
RE: 2015-05 Wednesday 15th, SOMA is now in beta

(04-26-2015, 07:59 PM)Googolplex Wrote: This minor thing has a huge impact to the immersion for me. Please accept that and don't challenge my opinion.

Oh I'll accept it, but opinion or no, we can challenge it all we want.

That's MY opinion. Do you have to listen to our challenges? NO you don't.

Could you challenge my opinion that opinions can be challenged all someone wants, sure! But you'd only be proving me right.

04-26-2015, 11:23 PM
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