Slanderous
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RE: The Ultimate SOMA Discussion Thread
(08-18-2015, 10:06 PM)Googolplex Wrote: What a bullshit Wikipedia article! AAA doesn't mean high quality!!! So many AAA games are extremely poor made and at the other side so many "B titles" and movies are designed very professional with high-level story telling. AAA is in most cases just mainstream/action shit which is comparable to low quality, where the best games were made with a small budget.
Actually, I gotta agree with you on that, Googol.
(This post was last modified: 08-19-2015, 12:09 AM by Slanderous.)
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08-19-2015, 12:09 AM |
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i3670
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RE: The Ultimate SOMA Discussion Thread
Let's not forget that the "B-titties" that are bad aren't noticed as much as bad AAA-titties.
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08-19-2015, 12:49 AM |
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GrAVit
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RE: The Ultimate SOMA Discussion Thread
From Frictional Games' Facebook:
Frictional Games Wrote:SOMA draws near....
Next week will be the last one before the games goes into Content Lock. After this, no new non-trivial content can be added to the game. Instead, all efforts will solely focus on bug fixing, tweaking details and low-level optimization. Having this kind of lock is vital as things that might seem really simple additions could have ramifications that cause all sort of unforeseen consequences. In the final weeks leading up to release, you want to make sure that you only fix issues and not cause new ones.
Because of this, work has been extra gruelling the last few weeks as everyone wants to add their final stuff before we reach the point when this is impossible. Things are looking really good though, and we should basically have every single bit of content in the game by now. This means that next week will act more as a buffer zone in case something unexpected shows up, instead of a frantic race against time.
While the game is pretty much done content-wise, there's still a lot of other content to do. We need to prepare for the final stretch of PR. This entails making videos, art for the stores, sending out press releases, coordinating various sources, making review builds and so forth. There will plenty of work for us all the way to the end.
After such a long development time, five whole years, it feels insane to be this close to the finishing line. In just a month we will have unleashed our game, and all of you will be able to play it!
Hype! Looking forward to this game the most this year!
(This post was last modified: 08-22-2015, 07:46 PM by GrAVit.)
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08-22-2015, 07:46 PM |
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TiManGames
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RE: The Ultimate SOMA Discussion Thread
(08-22-2015, 07:46 PM)GrAVit Wrote: Hype! Looking forward to this game the most this year!
Well then , I guess a steam page will pop up in 2 weeks.
Take your time, frictional games!
This forum is dead
(This post was last modified: 08-22-2015, 09:15 PM by TiManGames.)
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08-22-2015, 07:55 PM |
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Macgyverthehero
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RE: The Ultimate SOMA Discussion Thread
(08-19-2015, 12:09 AM)Slanderous Wrote: (08-18-2015, 10:06 PM)Googolplex Wrote: What a bullshit Wikipedia article! AAA doesn't mean high quality!!! So many AAA games are extremely poor made and at the other side so many "B titles" and movies are designed very professional with high-level story telling. AAA is in most cases just mainstream/action shit which is comparable to low quality, where the best games were made with a small budget.
Actually, I gotta agree with you on that, Googol.
*Cough*Destiny.*Cough*
Anyways, agreed.
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08-23-2015, 12:37 AM |
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i3670
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RE: The Ultimate SOMA Discussion Thread
What is considered a small budget? What is considered to be a good quality game? What is professional design or high-level story telling? Instead of throwing words around that sound good, explain what you mean!
On another note: OT and also, don't make me repeat myself.
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08-23-2015, 01:10 AM |
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Damascus Rose
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RE: The Ultimate SOMA Discussion Thread
damn, that picture looks so creepy. what is that thing????????????? fuck man
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08-23-2015, 03:23 AM |
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Plazmater
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RE: The Ultimate SOMA Discussion Thread
(08-22-2015, 07:46 PM)GrAVit Wrote: From Frictional Games' Facebook:
Frictional Games Wrote:SOMA draws near....
Next week will be the last one before the games goes into Content Lock. After this, no new non-trivial content can be added to the game. Instead, all efforts will solely focus on bug fixing, tweaking details and low-level optimization. Having this kind of lock is vital as things that might seem really simple additions could have ramifications that cause all sort of unforeseen consequences. In the final weeks leading up to release, you want to make sure that you only fix issues and not cause new ones.
Because of this, work has been extra gruelling the last few weeks as everyone wants to add their final stuff before we reach the point when this is impossible. Things are looking really good though, and we should basically have every single bit of content in the game by now. This means that next week will act more as a buffer zone in case something unexpected shows up, instead of a frantic race against time.
While the game is pretty much done content-wise, there's still a lot of other content to do. We need to prepare for the final stretch of PR. This entails making videos, art for the stores, sending out press releases, coordinating various sources, making review builds and so forth. There will plenty of work for us all the way to the end.
After such a long development time, five whole years, it feels insane to be this close to the finishing line. In just a month we will have unleashed our game, and all of you will be able to play it!
Hype! Looking forward to this game the most this year!
I think this thing in the picture is some kind of monster that we didn't see yet
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08-24-2015, 02:34 AM |
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GrAVit
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RE: The Ultimate SOMA Discussion Thread
Are those teeth?
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08-24-2015, 03:43 AM |
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PathOS
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RE: The Ultimate SOMA Discussion Thread
ooooh, can we get that pic without the text? Pretty please
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08-24-2015, 05:04 AM |
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