WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_145_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_03.ent' WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'tree_03.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_147_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_03.ent' WARNING: Sub mesh 'Tree_Leafy_04a001' does not exist in mesh 'tree_04.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_148_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_04.ent' WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'tree_03.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_8_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_03.ent' WARNING: Sub mesh 'Tree_Leafy_01a001' does not exist in mesh 'tree_01.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_149_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_01.ent' WARNING: Sub mesh 'Tree_Leafy_01a001' does not exist in mesh 'tree_01.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_150_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_01.ent' WARNING: Sub mesh 'Tree_Leafy_04a001' does not exist in mesh 'tree_04.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_151_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_04.ent' WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'tree_03.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_152_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_03.ent' WARNING: Sub mesh 'Tree_Leafy_04a001' does not exist in mesh 'tree_04.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_153_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_04.ent' WARNING: Sub mesh 'Tree_Leafy_03a001' does not exist in mesh 'tree_03.msh'! WARNING: Could not find child with unique ID 2 to attach to entity 'block_box_154_Body_1' in 'enigma/enigma_entities/mfp_assets/trees/tree_03.ent'
There are like 100+ of them (got a forest - so yeah.. trees everywhere
Are there people here witch could check if the problem is on my end.
AND if this will \ can break the mod?
The warnings are ALSO for tree_02. Just isnt in the PHP.
EDIT
I am having this last issue (big issue, rest are some.. i have no idea wth it is stuff)
The issue is in the spoiler.
Thanks to the guys who helped here specially Rom, i removed the mesh (again)
And created a new.ent.. Althoug... took me an hour to fix, the .msh was 99 times bigger... so my trees are 0.03 in the model editor.. and in the LEVEL AND game good as size 1.............
Thanks in advance!
(This post was last modified: 07-02-2015, 08:59 PM by DnALANGE.)
(07-02-2015, 03:59 PM)DnALANGE Wrote: Yep.
ALl maps with the tree(s) are showing this warning...
Oh, did this happen now, or didn't you test the maps?
It could be possible that you accidently changed some meshes in the model editor.
I did this too with the barrel, I accidently Pulled the collision box far away of the barrel, what isn't good
or Maybe something is wrong with the leaf/body, you should check it out in the model editor..
Look carefully, I once missed a little body part, what was a problem.
In simple: If the map loads, no. Your mod or game will not break.
No, this shouldn't break your game. The error, if I'm reading it correctly, states that there is a block box entity (for whatever reason), attached to your tree's entity. You can look it over in the Model Editor and see if there is something there that shouldn't be.
Also, the msh problem simply states that there is a sub mesh missing. (A window, for example, the mesh is the overall design and the window is the submesh (could be wrong. Could just be two meshes. Don't hate)). That wouldn't/shouldn't be a problem anyway, since you delete the .msh files affiliated with the AMFP entities when you imported them into The Dark Descent's assets.
If I recall, AMFP hpl.log files have similar errors. You shouldn't have any problems.
Discord: Romulator#0001
(This post was last modified: 07-02-2015, 04:40 PM by Romulator.)
RE: Im having an issue related to the GENT walk model..
I think it's because it's blocking that type of aniamtion, because 1 vertex have 4 bones... that's really too much for 1 vertex.
atleast, that's what I know.
You could try to re-save the animation in maya.