(07-06-2015, 06:00 AM)Romulator Wrote:  Are you able to post the contents of your hpl.log file? It will help us get an idea of your computer, as well as highlight certain problems you may have within the game.
Since you stated you're on a Windows PC, it should be located at:
C:/Users/<User>/My Documents/Amnesia/Main
Version 1.31 
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos

-1x-1)
 Setting video mode: 1920 x 1080 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 660/PCIe/SSE2
  Version: 4.5.0 NVIDIA 353.30
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.50 NVIDIA
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.7.8
  Version Number: 178
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
   1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
   2. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 433 ms
  Entities: 74 ms
  Compilation: 0 ms
  Total: 513 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
 Setting profile: 'Nick' Path: 'C:\Users\Nick\Documents/Amnesia/Main/Nick/'
-------- BEGIN LOAD FROM C:\Users\Nick\Documents/Amnesia/Main/Nick/AutoSave_ArchivesOld_2015_7_5_16_52_49_0.sav ---------
LOADING SAVE GAME!
 -------- Loading map '01_old_archives.map' ---------
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
    Cache Loading: 1032 ms
  Entities: 477 ms
  Compilation: 15 ms
  Total: 1558 ms
  Meshes created: 243
  Bodies created: 76
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
-------- END LOAD ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'