FlawlessHappiness
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RE: Custom Main Menu Not Working
When referring to the word "blackbox" it is commonly known as a game crash.
Is that what you mean?
Trying is the first step to success.
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08-14-2015, 03:22 PM |
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Daemian
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RE: Custom Main Menu Not Working
(08-13-2015, 11:01 PM)GameEnthusiast Wrote: And also i would like to know how to get rid of a blackbox area in a level in-game, i wanted to add quest so... now i cant get past. In red what leads me to think it can't be a black box error. xD
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08-14-2015, 08:22 PM |
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FlawlessHappiness
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RE: Custom Main Menu Not Working
Yea, I agree...
I was thinking he collided with an area ingame that caused a blackbox error, and thus he can't get past it.
He could also have misspelled 'error' into 'area'.
Trying is the first step to success.
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08-14-2015, 08:44 PM |
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Spelos
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RE: Custom Main Menu Not Working
Guys... I think he means BlockBox... The Technical Entity designed to collide with Player, stopping him from proceeding. Pink in level editor, invisible in game.
Or at least I find it more likely he misspelled it like this.
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08-14-2015, 09:36 PM |
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Nocturnal
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RE: Custom Main Menu Not Working
(08-14-2015, 05:12 AM)Romulator Wrote: You shouldn't - its more of an organisation thing. You can literally put your map anywhere, but having it in main_menu just makes it easy to remember its location.
well, i do have it in the main menu folder. sooo....
(08-14-2015, 02:56 PM)Daemian Wrote: (08-13-2015, 11:01 PM)GameEnthusiast Wrote: no way. i dont want to redo the 1h 30m. that would be time id never get back :/
And also i would like to know how to get rid of a blackbox area in a level in-game, i wanted to add quest so... now i cant get past.
1 hour to setup a game.cfg?
rename it, put a copy of the original, and change the things one by one until it stops working. Same with the map, backup yours, put the original and see if it shows up. Till you find the error.
What blackbox? The only box I know that blocks the player is the invisible block box, which are purple.
You can disable those via SetEntityActive.
lol. i mean the map for the main menu. also i downloaded a template mod. and im changing stuff from that!
(08-14-2015, 09:36 PM)Spelos Wrote: Guys... I think he means BlockBox... The Technical Entity designed to collide with Player, stopping him from proceeding. Pink in level editor, invisible in game.
Or at least I find it more likely he misspelled it like this.
yes i do mean the entity lol.
(This post was last modified: 08-14-2015, 09:42 PM by Nocturnal.)
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08-14-2015, 09:38 PM |
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Spelos
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RE: Custom Main Menu Not Working
Removing the BlockBox entity
It is quite easy to remove it, since it's the same process as removing any other entity. If you don't want to remove it from the map, because as you said "you're planning to do a quest with it" or something, you can deactivate it in level editor.
Or you can SetEntityActive("blockboxname", false); into your OnStart if you don't see it in the editor or have problems finding it.
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08-14-2015, 09:50 PM |
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Nocturnal
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RE: Custom Main Menu Not Working
(08-14-2015, 09:50 PM)Spelos Wrote: Removing the BlockBox entity
It is quite easy to remove it, since it's the same process as removing any other entity. If you don't want to remove it from the map, because as you said "you're planning to do a quest with it" or something, you can deactivate it in level editor.
Or you can SetEntityActive("blockboxname", false); into your OnStart if you don't see it in the editor or have problems finding it.
noo... my first map is pretty small. soo... i know where it is. and i do have it for a quest to make sure you DO in fact get the supplies. but i might not do that right now. how do you do a thing where if you got the lightsource, how do you make the lightsource in a map inactive? i also do have that code to set that invisible wall entity in the file. but not working.
(This post was last modified: 08-15-2015, 12:29 AM by Nocturnal.)
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08-15-2015, 12:07 AM |
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Mudbill
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RE: Custom Main Menu Not Working
SetLightVisible ? Is that what you're after? Or perhaps FadeLightTo ?
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08-15-2015, 12:29 AM |
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FlawlessHappiness
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RE: Custom Main Menu Not Working
If you by "light source" means a lamp, then SetLampLit would be the most appropriate.
Trying is the first step to success.
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08-15-2015, 01:54 AM |
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Nocturnal
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RE: Custom Main Menu Not Working
(08-15-2015, 12:29 AM)Mugbill Wrote: SetLightVisible ? Is that what you're after? Or perhaps FadeLightTo ?
nope. i mean there was a feature in mfp where if you HAD the LANTERN, in another map, if there was a lantern in the ENVIRONMENT, it would still be set unactive. so you wouldnt pick up another lantern.
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08-15-2015, 02:14 AM |
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