| 
		
	
		| MsHannerBananer   Member
 
 Posts: 218
 Threads: 34
 Joined: Sep 2013
 Reputation: 
10
 | 
			| RE: Known Issues with the Level Editor 
 
				The only problem I have with the level editor is lag. HPL2 did this to me, but not so severely.
 Start up took about 3 reboots before it didn't freeze and crash. (I'm on Win8.1, no 10 for me thanks.)
 
 I have decent specs, my computer isn't a super hero but it get's the job done. (6 gb ram) I don't know if it's because of that but I could have literally nothing running and the program still lags for me.
 
 HLP2 was a little slow, but only got really slow when I had big maps. In HPL3, when I open up a new map with nothing in it, the editor is slow to react to what I want from it, and takes nearly 3 seconds (which doesn't seem like a lot but is) to react to things like mouse navigation, scrolling, and the selection or placing of entities, objects and pretty much everything else.
 
 Am I just seriously unlucky, or is there something else? I can't be the only modder working with a basic level computer with this problem, and I can't be the only modder with a basic level computer wanting to mod.
 
 I'm gonna be kinda pissed either way, because one way I have to spend a fortune I don't have on upgrading, and the other I just won't be able to mod... *Le sigh*
 
 |  |  
	| 10-02-2015, 09:05 PM |  |  
	
		| Romulator   Not Tech Support ;-)
 
 Posts: 3,628
 Threads: 63
 Joined: Jan 2013
 Reputation: 
195
 | 
			| RE: Known Issues with the Level Editor 
 
				The first few reboots will have this problem because it has to configure and prepare itself. Try loading one of the FG maps, then go watch TV for about 5 minutes before you come back. 
But in actuality, it gets better with use. Takes time, but it does get there.
 
Edit: https://www.frictionalgames.com/forum/thread-31156.html  Not exactly a problem with the level editor, but its an overall development issue which can be corrected.
			
 Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png) 
				
(This post was last modified: 10-03-2015, 02:54 PM by Romulator.)
 |  |  
	| 10-03-2015, 12:52 AM |  |  
	
		| Rapture   Posting Freak
 
 Posts: 1,078
 Threads: 79
 Joined: May 2011
 Reputation: 
30
 | 
			| RE: Known Issues with the Level Editor 
 
				More bugs or related issues... 
When combining objects into a "Compound". If you revert back into it's individual objects. You lose selection on all of them. It would be nice if the Level Editor re-selected everything for you.
If you are above to place down an Entity/Static Object by holding down the left mouse button to get a visual representation.Then switch to another tab (Hotkeys 1 through Ctrl+B) it will only leave that object's visual in the Editor. Restarting the Level Editor will fix it. (Re-opening or New map doesn't seem to help)
 
Better Startup Optimization would be appreciated, the Editor has a tendency to crash for various reasons and starting up the Editor is a bit slow.
 |  |  
	| 10-04-2015, 01:58 AM |  |  
	
		| enex   Junior Member
 
 Posts: 3
 Threads: 0
 Joined: Oct 2015
 Reputation: 
0
 | 
			| RE: Known Issues with the Level Editor 
 
				http://i1144.photobucket.com/albums/o492...tdofgr.png
I have trouble of making entities display at all - notice only when you click on them 
you get wireframe.Hard to navigate and see what is going on.How do I fix this/or is 
it bug in first place?
 
Entities sometimes show up as completely black in the editor but look fine in-game.
 
    Rapture Wrote: 
    In the properties at the right, click "Entity". Open the tab "Appearance" (It might appear as red), change the ColoMul property from black to "White".
 
I clicked on entity.I have no idea where tab appearance is located.
			 |  |  
	| 10-04-2015, 11:35 AM |  |  
	
		| timCopwell   Junior Member
 
 Posts: 7
 Threads: 2
 Joined: Aug 2015
 Reputation: 
0
 | 
			| RE: Known Issues with the Level Editor 
 
				The most frustrating issue is an actual lag, or so I call it. Everything works fine, except Static objects and primitives placement. When I choose any of these tools the red circle which must follow your cursor teleports with 4-5 seconds delay. For example with lights placement, everything works fine. I tried waiting, to give the program some time to load, tried to lower the setting(at least what I could lower). Anything didn't work.    Any suggestions? The PC specs are OK, GTA:V on ultra etc.. Win 8.1
			 |  |  
	| 10-08-2015, 02:40 PM |  |  
	
		| Romulator   Not Tech Support ;-)
 
 Posts: 3,628
 Threads: 63
 Joined: Jan 2013
 Reputation: 
195
 | 
			| RE: Known Issues with the Level Editor 
 
				Question: Am I the only person who, whenever I place a spotlight, it has a radius of 0 and is always facing 45, 225, 0 (or something similar)?
 I personally would like it to have a radius of 1 and have no rotation applied.
 
 Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png) 
				
(This post was last modified: 10-08-2015, 02:48 PM by Romulator.)
 |  |  
	| 10-08-2015, 02:47 PM |  |  
	
		| timCopwell   Junior Member
 
 Posts: 7
 Threads: 2
 Joined: Aug 2015
 Reputation: 
0
 | 
			| RE: Known Issues with the Level Editor 
 
				 (10-08-2015, 02:47 PM)Romulator Wrote:  Question: Am I the only person who, whenever I place a spotlight, it has a radius of 0 and is always facing 45, 225, 0 (or something similar)?
 I personally would like it to have a radius of 1 and have no rotation applied.
 
No, you're not. And this is weird    |  |  
	| 10-08-2015, 02:50 PM |  |  
	
		| LordOfDragons   Senior Member
 
 Posts: 501
 Threads: 14
 Joined: Aug 2013
 Reputation: 
13
 | 
			| RE: Known Issues with the Level Editor 
 
				When i map for a long time, the top bar from the level editor won't work anymore. I can't click "File" or "Edit". Nothing will show up and i need to restart to get it working again.
 Don't know if this happened to anyone else. It's not that bad though. Just a restart is enough.
 
 The question that will never be answered:SOMA WHY ARE YOU SO BEAUTIFUL? ;_;
 |  |  
	| 10-08-2015, 03:23 PM |  |  |