I cannot even get the game to load before it crashes, what may be the problem??
(I open the game, it shows a "general" error message, then closes)
Specs-
Intel® Core i7-4790 CPU @ 3.60GHz
16GB RAM
64-bit Operating System
1TB Hard Drive
AMD Radeon R7 250x
hpl log-
Loading data from cloud storage
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 Files on steam cloud:
No could files found!
Time: 0
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Version 1.00
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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 Creating job manager with 7 threads and 1024 jobs
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
 Creating script module
 Creating lipsync module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos

-1x-1)
 Available drivers:
  (0) - 'windows'
  (1) - 'dummy'
 Creating window: (-1,-1) 1680 x 1050 - 32 bpp flags: 3
 Setting display mode: 1680 x 1050 - 32 bpp 60 hz
 Init Glew...OK
 Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon R7 200 Series
  Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
  Max texture image units: 32
  Max texture coord units: 16
  Max texture buffer size: 268435456
  Max texture array slices: 2048
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Texture compression 3DC: 1
  Texture sRGB: 1
  Geometry Instancing: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.40
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  Max vertex uniforms: 16384
  Max fragment uniforms: 16384
  OGL ATIFragmentShader: 1
  Tesselation: 1
  MultiBindTex: 1
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.7.8
  Version Number: 178
 Adding engine materials
 Adding engine post effects
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Initializing Sound Module
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 Initializing FMOD.
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Initializing Game Module
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 Adding engine updates
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User Initialization
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