Hi all,
Before playing today, I tested the game yesterday. From the first scene onwards, all walls and other models would flicker in and out, depending on where I was standing and where I was looking. I decided that I needed a driver update.
After a lot of work, I fixed it with the newest Intel driver, the game went on running smoothly just before encountereing the first robot. My game crashed, I restarted it and the weird flickering textures were back. I couldn't even see some consoles, so now I'm stuck. Please, PLEASE help me out, I am 
Quote:Initializing Graphics Module
Initializing Graphics Module
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 Init low level graphics
 Setting video mode: 800 x 600 - 32 bpp
 Init Glee...OK
 Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 11
  ATI Fragment Shader: 0
 Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
    Diffuse Vertex
    Diffuse Fragment
    Fog
   Creating fog textures: Solid Additive Alpha 
   init sky box
  Renderer3D created
 Creating screen buffers size 800.000000 : 600.000000
 Creating programs
 CG ERROR : The compile returned an error.
 -----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
 -----------------------------------
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
  RendererPostEffects created
 Adding engine materials
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Please help! What's going on here?