Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
K8 Bugs + Potential Framerate Fix
GhylTarvoke Offline
Member

Posts: 236
Threads: 14
Joined: May 2015
Reputation: 9
#1
Solved: 8 Years, 2 Months ago K8 Bugs + Potential Framerate Fix

1. When K8 torched a door for the first time, it swam in circles, swam through the door, then torched the door again from the other side. I went in and flushed the airlock, leaving K8 suspended in midair. A moment later, it vanished.

2. After killing K8 and putting its chip in the Omnitool, I noticed that hovering my cursor over K8's empty compartment still gave me a "this thing can be picked up" icon. Clicking it caused Simon to obtain a second chip, which could be put in the Omnitool to trigger the Catherine conversation all over again.

3. I tried turning off vertical sync and AA, with minimal framerate improvement. Then I used the NoSteam .exe, and my framerate improved significantly. Weird.
11-06-2015, 02:04 PM
Find




Users browsing this thread: 1 Guest(s)