FlawlessHappiness
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RE: Moving spotlight, Blurr?
No, you can't, because you need to make your own Insanity Events.
Trying is the first step to success.
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11-11-2015, 08:05 PM |
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Amnesiaplayer
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RE: Moving spotlight, Blurr?
(11-11-2015, 08:05 PM)FlawlessHappiness Wrote: No, you can't, because you need to make your own Insanity Events.
Okey thanks.
You should create a (cod) zombies map from like bo2...
Like completely remake "bus depot" since that's a small map, and just do how it looks like, It will look cool if this is actually gonna happen in a amnesia custom story
Wait I have an another question, is it possible for me to create some objects, and make it as an item/pickable part, WITHOUT the hand showing or any other things that hints you that that is an actual "pickable thing" ?!
I want to do some easter eggs, but if you cansee a big ass hand in the middle of the screen... it kinda is messed up...
(This post was last modified: 11-12-2015, 02:13 PM by Amnesiaplayer.)
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11-12-2015, 02:04 PM |
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Traggey
is mildly amused
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RE: Moving spotlight, Blurr?
LOL Hello DNAlange.
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11-12-2015, 04:31 PM |
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Romulator
Not Tech Support ;-)
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RE: Moving spotlight, Blurr?
(11-12-2015, 02:04 PM)Amnesiaplayer Wrote: Possible for me to create some objects, and make it as an item/pickable part, WITHOUT the hand showing or any other things that hints you that that is an actual "pickable thing" ?!
I want to do some easter eggs, but if you cansee a big ass hand in the middle of the screen... it kinda is messed up...
You'd need a Full Conversion for that - and as far as I know, the trick here would be to make the pickup hand icon transparent, but that would make it transparent for every item you can pick up.
I don't know how to get rid of the blue aura hint (the faint blue outline around the object), but my best guess it is somewhere in game.cfg.
Discord: Romulator#0001
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11-12-2015, 05:13 PM |
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FlawlessHappiness
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RE: Moving spotlight, Blurr?
(11-12-2015, 05:13 PM)Romulator Wrote: (11-12-2015, 02:04 PM)Amnesiaplayer Wrote: Possible for me to create some objects, and make it as an item/pickable part, WITHOUT the hand showing or any other things that hints you that that is an actual "pickable thing" ?!
I want to do some easter eggs, but if you cansee a big ass hand in the middle of the screen... it kinda is messed up...
You'd need a Full Conversion for that - and as far as I know, the trick here would be to make the pickup hand icon transparent, but that would make it transparent for every item you can pick up.
I don't know how to get rid of the blue aura hint (the faint blue outline around the object), but my best guess it is somewhere in game.cfg.
How about:
SetEntityCustomFocusCrossHair(string& asName, string& asCrossHair); Changes the crosshair that is used when focusing an entity.
asName - internal name asCrossHair - desired crosshair, can be: Default (uses default), Grab, Push, Ignite, Pick, LevelDoor, Ladder
And for the blue aura thing... don't make it an item. Instead make it into a normal object. Then put a script area around it. If the player then interacts with the script area add the desired item to the inventory.
Trying is the first step to success.
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11-13-2015, 03:30 AM |
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Amnesiaplayer
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RE: Moving spotlight, Blurr?
(11-13-2015, 03:30 AM)FlawlessHappiness Wrote: (11-12-2015, 05:13 PM)Romulator Wrote: (11-12-2015, 02:04 PM)Amnesiaplayer Wrote: Possible for me to create some objects, and make it as an item/pickable part, WITHOUT the hand showing or any other things that hints you that that is an actual "pickable thing" ?!
I want to do some easter eggs, but if you cansee a big ass hand in the middle of the screen... it kinda is messed up...
You'd need a Full Conversion for that - and as far as I know, the trick here would be to make the pickup hand icon transparent, but that would make it transparent for every item you can pick up.
I don't know how to get rid of the blue aura hint (the faint blue outline around the object), but my best guess it is somewhere in game.cfg.
How about:
SetEntityCustomFocusCrossHair(string& asName, string& asCrossHair); Changes the crosshair that is used when focusing an entity.
asName - internal name asCrossHair - desired crosshair, can be: Default (uses default), Grab, Push, Ignite, Pick, LevelDoor, Ladder
And for the blue aura thing... don't make it an item. Instead make it into a normal object. Then put a script area around it. If the player then interacts with the script area add the desired item to the inventory.
Oh thanks!! does that make the "hand" invisible??
that'd be something great!!
Wait, I kinda wanna jump from a cs to a fc.
is it difficult to create a fc?!
I mean, I have over 30 maps now and some of them are too big, like 5 mb...
What do I actually have to do "exactly" to have a fc?
I really missed and dispassed a LOT of features, like Underwater effects, this etc etc...
(This post was last modified: 11-13-2015, 02:20 PM by Amnesiaplayer.)
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11-13-2015, 02:02 PM |
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FlawlessHappiness
Posting Freak
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RE: Moving spotlight, Blurr?
I did a quick search for you.
Try this
Trying is the first step to success.
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11-13-2015, 03:38 PM |
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