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Moving spotlight, Blurr?
FlawlessHappiness Offline
Posting Freak

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#11
RE: Moving spotlight, Blurr?

No, you can't, because you need to make your own Insanity Events.

Trying is the first step to success.
11-11-2015, 08:05 PM
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Amnesiaplayer Offline
Senior Member

Posts: 539
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Joined: Jun 2014
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#12
RE: Moving spotlight, Blurr?

(11-11-2015, 08:05 PM)FlawlessHappiness Wrote: No, you can't, because you need to make your own Insanity Events.

Okey thanks.
You should create a (cod) zombies map from like bo2...
Like completely remake "bus depot" since that's a small map, and just do how it looks like, It will look cool if this is actually gonna happen in a amnesia custom story Tongue

Wait I have an another question, is it possible for me to create some objects, and make it as an item/pickable part, WITHOUT the hand showing or any other things that hints you that that is an actual "pickable thing" ?!
I want to do some easter eggs, but if you cansee a big ass hand in the middle of the screen... it kinda is messed up...
(This post was last modified: 11-12-2015, 02:13 PM by Amnesiaplayer.)
11-12-2015, 02:04 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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#13
RE: Moving spotlight, Blurr?

LOL Hello DNAlange.
11-12-2015, 04:31 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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#14
RE: Moving spotlight, Blurr?

(11-12-2015, 02:04 PM)Amnesiaplayer Wrote: Possible for me to create some objects, and make it as an item/pickable part, WITHOUT the hand showing or any other things that hints you that that is an actual "pickable thing" ?!
I want to do some easter eggs, but if you cansee a big ass hand in the middle of the screen... it kinda is messed up...

You'd need a Full Conversion for that - and as far as I know, the trick here would be to make the pickup hand icon transparent, but that would make it transparent for every item you can pick up.

I don't know how to get rid of the blue aura hint (the faint blue outline around the object), but my best guess it is somewhere in game.cfg.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
11-12-2015, 05:13 PM
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FlawlessHappiness Offline
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#15
RE: Moving spotlight, Blurr?

(11-12-2015, 05:13 PM)Romulator Wrote:
(11-12-2015, 02:04 PM)Amnesiaplayer Wrote: Possible for me to create some objects, and make it as an item/pickable part, WITHOUT the hand showing or any other things that hints you that that is an actual "pickable thing" ?!
I want to do some easter eggs, but if you cansee a big ass hand in the middle of the screen... it kinda is messed up...

You'd need a Full Conversion for that - and as far as I know, the trick here would be to make the pickup hand icon transparent, but that would make it transparent for every item you can pick up.

I don't know how to get rid of the blue aura hint (the faint blue outline around the object), but my best guess it is somewhere in game.cfg.

How about:
PHP Code: (Select All)
SetEntityCustomFocusCrossHair(stringasNamestringasCrossHair);
Changes the crosshair that is used when focusing an entity.

asName internal name
asCrossHair 
desired crosshaircan be: Default (uses default), GrabPushIgnitePickLevelDoorLadder 

And for the blue aura thing... don't make it an item. Instead make it into a normal object. Then put a script area around it. If the player then interacts with the script area add the desired item to the inventory.

Trying is the first step to success.
11-13-2015, 03:30 AM
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Amnesiaplayer Offline
Senior Member

Posts: 539
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Joined: Jun 2014
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#16
RE: Moving spotlight, Blurr?

(11-13-2015, 03:30 AM)FlawlessHappiness Wrote:
(11-12-2015, 05:13 PM)Romulator Wrote:
(11-12-2015, 02:04 PM)Amnesiaplayer Wrote: Possible for me to create some objects, and make it as an item/pickable part, WITHOUT the hand showing or any other things that hints you that that is an actual "pickable thing" ?!
I want to do some easter eggs, but if you cansee a big ass hand in the middle of the screen... it kinda is messed up...

You'd need a Full Conversion for that - and as far as I know, the trick here would be to make the pickup hand icon transparent, but that would make it transparent for every item you can pick up.

I don't know how to get rid of the blue aura hint (the faint blue outline around the object), but my best guess it is somewhere in game.cfg.

How about:
PHP Code: (Select All)
SetEntityCustomFocusCrossHair(stringasNamestringasCrossHair);
Changes the crosshair that is used when focusing an entity.

asName internal name
asCrossHair 
desired crosshaircan be: Default (uses default), GrabPushIgnitePickLevelDoorLadder 

And for the blue aura thing... don't make it an item. Instead make it into a normal object. Then put a script area around it. If the player then interacts with the script area add the desired item to the inventory.

Oh thanks!! does that make the "hand" invisible??
that'd be something great!!

Wait, I kinda wanna jump from a cs to a fc.
is it difficult to create a fc?!
I mean, I have over 30 maps now and some of them are too big, like 5 mb...
What do I actually have to do "exactly" to have a fc?
I really missed and dispassed a LOT of features, like Underwater effects, this etc etc...
(This post was last modified: 11-13-2015, 02:20 PM by Amnesiaplayer.)
11-13-2015, 02:02 PM
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FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
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#17
RE: Moving spotlight, Blurr?

I did a quick search for you.

Try this

Trying is the first step to success.
11-13-2015, 03:38 PM
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