Sorry all for what I'm sure looks like a redundant post, but I've looked through the troubleshooting posts and a few posts that looked like they were about my same issue and I couldn't find an answer.
I've installed Amnesia (and reinstalled, and reinstalled again) and every time I open it, I just get a black box. Occasionally a loading circle shows up, but the game never loads. If I put it in windowed mode, I can see that it shows at "Not Responding" if I click inside the window. I can never get it to go past this black screen.
Last time I got the black screen and tried to ctrl+shift+esc for the task manager, icons appeared at the bottom of the (fullscreen) black screen and these icons were much larger than they should be for the resolution the game is supposed to be set to, based on the settings launcher and my monitor's native resolution. So that's a red flag, I guess.
I have updated my drivers and my graphics card is an NVIDIA GeForce GTX 750, so I assume it's good enough to be compatible with Amnesia.
I'll post my hpl log below. Any help is super appreciated!
Version 1.31
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1024x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 750/PCIe/SSE2
Version: 4.5.0 NVIDIA 364.51
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.50 NVIDIA
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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