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How was SOMA originally meant to be?
YontiYontz Offline
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#1
How was SOMA originally meant to be?

The original gameplay demo differs very much from the current game and had a scarier look to it. What happened? And did the original idea for the game differ greatly?
03-28-2016, 09:41 PM
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Slanderous Offline
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#2
RE: How was SOMA originally meant to be?

Which original gameplay demo?
03-29-2016, 12:48 AM
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Mudbill Offline
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#3
RE: How was SOMA originally meant to be?

I think he's referring to the beta gameplay video or perhaps one of the early trailers (that I believe were never intended to be in the final game, but rather only as a tease).

Found the video I was thinking of:




(This post was last modified: 03-29-2016, 01:16 AM by Mudbill.)
03-29-2016, 01:09 AM
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Krakow57 Offline
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#4
RE: How was SOMA originally meant to be?

(03-29-2016, 01:09 AM)Mudbill Wrote: I think he's referring to the beta gameplay video or perhaps one of the early trailers (that I believe were never intended to be in the final game, but rather only as a tease).

Found the video I was thinking of:





Thanks for the video, Mudbill. It was interesting to watch.
03-29-2016, 03:48 AM
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Abion47 Offline
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#5
RE: How was SOMA originally meant to be?

My guess is that it had something to do with FG's decision to make SOMA a more story-driven thriller in order to differentiate it from Amnesia's straight-up horror.
03-30-2016, 08:14 PM
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Mudbill Offline
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#6
RE: How was SOMA originally meant to be?

Yes - this makes SOMA look a LOT more like Amnesia in the style of how things progress. Super creepy opening, small puzzles with music jingles as you complete them. The general feel is very Amnesia-y, and I kinda like it. It feels more like the FG I originally knew.

Not to say SOMA was bad the way it was. It was just different. It was more Amnesia-y than AMFP.

(This post was last modified: 03-30-2016, 10:07 PM by Mudbill.)
03-30-2016, 10:06 PM
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