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Pickable items - lamps
Licaon_Kter Offline
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#1
Pickable items - lamps

I'm trying to make a small mod for the main game: to make the smaller candlesticks pick able and to unlit them whenever a bigger wind roams the room.

For that i need:
-movable candelsticks [done] ~ sort of, i can kick it with the small pot ( i just matched the properties from the pickable_book item )
[Image: amnesia2010091723152606.th.jpg]
-pick able candlesticks [not done] ~ since the Lamp item type does not have any Sub-type ( like Grab ) but it has a CanBeGrabbed checkbox that is checked but it can not be grabbed anyway
-a script that un-lits the picked up candlestick whenever a certain wind blows ( or a certain wind sound plays actually )

Ideas? ( on the second point now, i'll look into the scripting later but if you have ideas i'll listen )

10x
09-17-2010, 09:29 PM
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nofsky Offline
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#2
RE: Pickable items - lamps

You should make it so that the light goes out if you run too, that would be cool.
09-18-2010, 01:03 AM
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Jinix Offline
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#3
RE: Pickable items - lamps

I like that!
....A sudden, chilling gust of cold, damp air from the broken window swept through the darkened room blowing out the only candle, leaving Daniel shivering with fear and raising the hair on the back of his neck as uncontrollable shudders run down his spine. He caught just one glimpse of movement over in the corner as the room was thrown into pitch darkness...
Come on devs, tell him how.

Jinix ~~~ZiXiZ~~~ OAP
09-18-2010, 01:47 PM
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Licaon_Kter Offline
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#4
RE: Pickable items - lamps

(09-18-2010, 01:03 AM)nofsky Wrote: You should make it so that the light goes out if you run too, that would be cool.
that might get even trickier to mod Big Grin ( and i'm thinking that running with a lit candlestick might be actually possible in real life; well Daniel seems to run kinda slow anyway Smile )

another idea is to unlit it when dropped/thrown

This idea came to me in the old library, i have plenty of matches but no oil and all those 200gr candlesticks can't be grabbed, dammit Angry
09-18-2010, 08:45 PM
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Gunslingerjh Offline
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#5
RE: Pickable items - lamps

I would sure as hell download this mod! Any progress on making the candles grab-able?

09-25-2010, 01:04 PM
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Licaon_Kter Offline
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#6
RE: Pickable items - lamps

(09-25-2010, 01:04 PM)Leon Kennedy Wrote: Any progress on making the candles grab-able?
Not really, lack of time and of proper Linux tools. ( Thomas ? jens ? Hear that ? Huh )

Also as far as i can see the proper way to do this is to make the lamps as an entity and change/replace them all, map by map, my idea was to only edit the object and make it work by default, but since that can't be done i might need to delay this until i finish my first gameplay. ( Yes i get scared and i play sloooowly.Big Grin )
09-26-2010, 12:42 AM
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Yuhaney Offline
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#7
RE: Pickable items - lamps

(09-26-2010, 12:42 AM)Licaon_Kter Wrote:
(09-25-2010, 01:04 PM)Leon Kennedy Wrote: Any progress on making the candles grab-able?
Not really, lack of time and of proper Linux tools. ( Thomas ? jens ? Hear that ? Huh )

I believe it's more of an Urkle's job. Tongue

09-26-2010, 12:46 AM
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Gunslingerjh Offline
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#8
RE: Pickable items - lamps

Ok, so far i've been able to make the candle move-able. So i can put it for example, on a barrel, and walk around with it. But i can't grab the actual candle!

09-27-2010, 08:53 PM
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Licaon_Kter Offline
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#9
RE: Pickable items - lamps

(09-27-2010, 08:53 PM)Leon Kennedy Wrote: Ok, so far i've been able to make the candle move-able. So i can put it for example, on a barrel, and walk around with it. But i can't grab the actual candle!
Yep, i got that far too, see my first post picture, i've just hit it with the plant pot.
09-27-2010, 09:13 PM
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Gunslingerjh Offline
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#10
RE: Pickable items - lamps

Could some of the developers give a possible explanation to do this? I still haven't figured it out!

10-01-2010, 11:36 AM
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