Added a Graphical-UI and a built in back-up feature for the project making it a lot easier to use compared to the earlier version. A test run/instruction of this new version can be seen below.
Yes i know, as if Amnesia could become more nightmarish than it already is. Anyway during this weekend I programmed a randomizer code for amnesia which grabs assets within the common/Amnesia The Dark Descent folder and then swaps assets randomly creating an hilariously terrifying result. See the video below for a test run of this tool.
With the latest update i also added the ability for the user to splice in custom .png, .jpg and .jpeg images into the gamefiles creating a less horrifying and more... well i don't really know result. Click the link below to see that result.
Please post questions and suggested improvements in the thread. This program has so far only been tested by one other person I know and may therefore not work optimally on all platforms yet. Therefore it is important that you post problems if you have any.
Once the code gets a bit tidier and includes some more functionality i'll post it at github for everybody to play around with.
The latest and previous versions can be downloaded via the attachments to this thread (the latest zip file seems to large to upload, use http://www.moddb.com/mods/amnesia-nightm...-engine-v2 instead), make sure that you read the readme properly before activating the program.
RE: Amnesia randomizer code - Nightmare engine for Amnesia
Sorry about posting this in the wrong sub first . Just a little update, just added the ability for players to add custom images which will be mixed into amnesias textures. The result is... Well see for yourselves.
There is some tidying up to do in the project and I inted to fix the user-friendliness a little bit. Therefore this update will be releasing during the next week.
RE: Amnesia randomizer code - Nightmare engine for Amnesia
The frequency at which random sounds/voice lines/etc play seems to be constant or almost constant, so it kinda all blends together and you get used to it. Maybe randomize the frequency a bit so there are quiet times/moments too?
the map manipulation looks really cool, but there does seem to be a risk of getting stuck if doors and nearby assets get manipulated wrong.