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		| DJPon3   Junior Member
 
 Posts: 11
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 Joined: Feb 2012
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			|  RE: Demo crashes on startup 
 
				 (10-05-2010, 06:56 PM)dewman17 Wrote:  so i downloaded the demo for amnesia. however, the screen goes black for a split second. then a box shows up saying:FATAL ERROR: Failed to initialize display
 
 i have a 15 inch macbook pro(2010 edition)
 2.4 GHz Intel Core i5 processor
 4 GB RAM
 NVIDIA GeForce GT 330M graphics card
 
 Whats wrong?
 Well I was wondering sense I read all this if I could ask some help,how did you fix your problem?
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	| 02-21-2012, 05:55 AM |  |  
	
		| DeadRat   Junior Member
 
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			|  RE: Demo crashes on startup 
 
				ok, How do i get to the point where i can delete the config file?
 
 and is frictional games a swedish company?
 
 
				
(This post was last modified: 03-01-2012, 02:26 AM by DeadRat.)
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	| 03-01-2012, 02:26 AM |  |  
	
		| Urkle   FG - Associate
 
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			|  RE: Demo crashes on startup 
 
				 (03-01-2012, 02:26 AM)DeadRat Wrote:  ok, How do i get to the point where i can delete the config file?
 
 and is frictional games a swedish company?
 The configuration files are located in your "home" folder under Library / Application Support / Frictional Games / Amnesia
 
Also look for the hpl.log file there and post that.
 
Also, some more details about what kind of computer you have, and more specifically what graphics card you have. (you can goto the Apple menu and choose About this mac, and choose more info on that window).
			 
 Developing away on one ofMultiple Macs running 10.6, 10.7, 10.8, and 10.9.
 Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
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	| 03-01-2012, 03:19 AM |  |  
	
		| DeadRat   Junior Member
 
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			|  RE: Demo crashes on startup 
 
				Chipset Model: GMA X3100Type: Display
 Bus: Built-In
 VRAM (Total): 144 MB
 Vendor: Intel (0x8086)
 Device ID: 0x2a02
 Revision ID: 0x0003
 Displays:
 Color LCD:
 Resolution: 1280 x 800
 Depth: 32-Bit Color
 Core Image: Hardware Accelerated
 Main Display: Yes
 Mirror: Off
 Online: Yes
 Quartz Extreme: Supported
 Built-In: Yes
 Display Connector:
 Status: No Display Connected
this is for graphics. and i cannot find the "Home" folder
 
 
found the hpl file. how do i post it? save it to notepad then attach it to this?
 
 
what do i open up the main_settings.cfg file with?
 
 
oooooohhh. do i delete the main_settings.cfg file all tegether? ooohhhhh. lol sorry. tht makes sense
 
 
oops. did i mess it up?
 
 
these are the problem details when it crashes:
 Process: AmnesiaDemo [259]Path: /Applications/Amnesia Demo.app/Contents/Resources/AmnesiaDemo.app/Contents/MacOS/AmnesiaDemo
 Identifier: com.frictionalgames.AmnesiaDemo
 Version: 1.0.1.1 (3)
 Code Type: X86 (Native)
 Parent Process: launchd [103]
 
 Interval Since Last Report: 13934 sec
 Crashes Since Last Report: 5
 Per-App Interval Since Last Report: 80 sec
 Per-App Crashes Since Last Report: 5
 
 Date/Time: 2012-03-01 19:44:22.362 -0500
 OS Version: Mac OS X 10.5.8 (9L31a)
 Report Version: 6
 Anonymous UUID: 359C9F7E-27E8-4A59-A38D-C2DF88BA6601
 
 Exception Type: EXC_CRASH (SIGBUS)
 Exception Codes: 0x0000000000000000, 0x0000000000000000
 Crashed Thread: 1
 
 Thread 0:
 0 ??? 0000000000 0 + 0
 1 ...frictionalgames.AmnesiaDemo 0x002ef0d7 hpl::cLowLevelGraphicsSDL::CreateGpuShader(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, hpl::eGpuShaderType) + 55
 2 ...frictionalgames.AmnesiaDemo 0x002b4d18 hpl::cGpuShaderManager::IsShaderSupported(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, hpl::eGpuShaderType) + 168
 3 ...frictionalgames.AmnesiaDemo 0x002b541e hpl::cGpuShaderManager::CheckFeatureSupport() + 510
 4 ...frictionalgames.AmnesiaDemo 0x002b7fef hpl::cGraphics::Init(int, int, int, int, int, hpl::eGpuProgramFormat, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, hpl::cVector2<int> const&, hpl::cResources*, unsigned int) + 591
 5 ...frictionalgames.AmnesiaDemo 0x0028fa42 hpl::cEngine::GameInit(hpl::iLowLevelEngineSetup*, unsigned int, hpl::cEngineInitVars*) + 834
 6 ...frictionalgames.AmnesiaDemo 0x00290b28 hpl::cEngine::cEngine(hpl::iLowLevelEngineSetup*, unsigned int, hpl::cEngineInitVars*) + 152
 7 ...frictionalgames.AmnesiaDemo 0x00290e0c hpl::CreateHPLEngine(hpl::eHplAPI, unsigned int, hpl::cEngineInitVars*) + 92
 8 ...frictionalgames.AmnesiaDemo 0x001b7e60 cLuxBase::InitEngine() + 848
 9 ...frictionalgames.AmnesiaDemo 0x001c1a88 cLuxBase::Init(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 136
 10 ...frictionalgames.AmnesiaDemo 0x0013fb93 hplMain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 51
 11 ...frictionalgames.AmnesiaDemo 0x002f50a7 SDL_main + 327
 12 ...frictionalgames.AmnesiaDemo 0x00237102 -[SDLMain applicationDidFinishLaunching:] + 66
 13 com.apple.Foundation 0x9142d42a _nsnote_callback + 106
 14 com.apple.CoreFoundation 0x9247347a __CFXNotificationPost + 362
 15 com.apple.CoreFoundation 0x92473753 _CFXNotificationPostNotification + 179
 16 com.apple.Foundation 0x9142a680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
 17 com.apple.Foundation 0x91433ed8 -[NSNotificationCenter postNotificationName:object:] + 56
 18 com.apple.AppKit 0x904cadf2 -[NSApplication _postDidFinishNotification] + 125
 19 com.apple.AppKit 0x904cad01 -[NSApplication _sendFinishLaunchingNotification] + 77
 20 com.apple.AppKit 0x9044481b -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
 21 com.apple.AppKit 0x90444014 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
 22 com.apple.Foundation 0x91452a9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
 23 com.apple.Foundation 0x914527af _NSAppleEventManagerGenericHandler + 223
 24 com.apple.AE 0x970a1648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
 25 com.apple.AE 0x970a157e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
 26 com.apple.AE 0x970a1425 aeProcessAppleEvent + 177
 27 com.apple.HIToolbox 0x91f94981 AEProcessAppleEvent + 38
 28 com.apple.AppKit 0x904418e9 _DPSNextEvent + 1189
 29 com.apple.AppKit 0x90440f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
 30 com.apple.AppKit 0x90439f9f -[NSApplication run] + 795
 31 ...frictionalgames.AmnesiaDemo 0x00237830 main + 1488
 32 ...frictionalgames.AmnesiaDemo 0x0006b27a start + 54
 
 Thread 1 Crashed:
 0 libSystem.B.dylib 0x91bc434e __semwait_signal + 10
 1 libSystem.B.dylib 0x91beeccd pthread_cond_wait$UNIX2003 + 73
 2 libGLProgrammability.dylib 0x93ff5b32 glvmDoWork + 162
 3 libSystem.B.dylib 0x91bee055 _pthread_start + 321
 4 libSystem.B.dylib 0x91bedf12 thread_start + 34
 
 Thread 1 crashed with X86 Thread State (32-bit):
 eax: 0x00000004 ebx: 0x91beeced ecx: 0xb012be9c edx: 0x91bc434e
 edi: 0xa057ce08 esi: 0xb012c000 ebp: 0xb012bf18 esp: 0xb012be9c
 ss: 0x0000001f efl: 0x00000247 eip: 0x91bc434e cs: 0x00000007
 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
 cr2: 0xb012bfec
 
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 0x98116000 - 0x9811bfff com.apple.CommonPanels 1.2.4 (85) <ea0665f57cd267609466ed8b2b20e893> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
 0xfffe8000 - 0xfffebfff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
 0xffff0000 - 0xffff1780 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib
 
				
(This post was last modified: 03-02-2012, 02:16 AM by Urkle.)
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	| 03-02-2012, 01:13 AM |  |  
	
		| Urkle   FG - Associate
 
 Posts: 1,172
 Threads: 31
 Joined: Jul 2006
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			|  RE: Demo crashes on startup 
 
				The "home" folder is your user folder.. in finder it's the entry under "places" that is named after your login name,and has a "house" picture.. and you can just post your hpl.log in a [code] block.
 Anyways.. the reason Amnesia doesn't work on your system, is that you have an Intel GMA Chipset graphics card. These are unfortunately unsupported. You *may* be able to get it to work if you upgrade to either snow leopard or lion though.. As Leopard is quite old in terms of graphics drivers. For the GMA X3100 it only provides OpenGL 1.2 support, and Amnesia requires OpenGL 2.1. If you upgrade to Snow Leopard, Only OpenGL 2.0 is supports.. this *may* work, but probably not. Upgrading to Lion will get you a full OpenGL 2.1 driver which should run the game correctly.
 
 
 Developing away on one ofMultiple Macs running 10.6, 10.7, 10.8, and 10.9.
 Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
 
				
(This post was last modified: 03-02-2012, 02:22 AM by Urkle.)
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	| 03-02-2012, 02:21 AM |  |  |