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extra_*.lang files
Frontcannon Offline
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Posts: 538
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#1
extra_*.lang files

This is my first thread here where I need help! I'm currently writing a tutorial on the structure and inner workings of .lang files (something like this).

The problem is they aren't documented at all in the Wiki, so all I can grasp is what I read in the game's main .lang files..

I figured out how Messages, Examine-Areas and Notes work, but Item-Descriptions still don't show up in my test level.

So anyone here that could enlighten me? Any help is appreciated.


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10-16-2010, 02:04 PM
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Som1Lse Offline
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#2
RE: extra_*.lang files

They are under the category named "Inventory".

The item name is the entry named "ItemName_CustomSubItemTypeName".
The item description is the entry named "ItemDesc_CustomSubItemTypeName".

Where as "CustomSubItemTypeName" is to be replaced with what you filled in in the editor under the entity tab.
10-16-2010, 02:20 PM
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Frontcannon Offline
Senior Member

Posts: 538
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Joined: Jul 2010
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#3
RE: extra_*.lang files

(10-16-2010, 02:20 PM)Someone else Wrote: Where as "CustomSubItemTypeName" is to be replaced with what you filled in in the editor under the entity tab.

This is what I missed. Thanks!

I just saw that mastersmith has created a tut on Journal entries.. mind if I hijack that one and turn it into a complete .lang files tutorial? Big Grin


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10-16-2010, 02:31 PM
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mastersmith98 Offline
Junior Member

Posts: 21
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#4
RE: extra_*.lang files

(10-16-2010, 02:31 PM)Frontcannon Wrote:
(10-16-2010, 02:20 PM)Someone else Wrote: Where as "CustomSubItemTypeName" is to be replaced with what you filled in in the editor under the entity tab.

This is what I missed. Thanks!

I just saw that mastersmith has created a tut on Journal entries.. mind if I hijack that one and turn it into a complete .lang files tutorial? Big Grin

be my guest Smile you can edit it however you see fit.

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10-16-2010, 08:44 PM
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