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Blog: "Tech feature: Pre-pass lighting"
Thomas Offline
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#1
Blog: "Tech feature: Pre-pass lighting"

Some info on new rendering algorithm.

http://frictionalgames.blogspot.com/2010...hting.html
10-21-2010, 05:16 PM
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graykin Offline
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#2
RE: Blog: "Tech feature: Pre-pass lighting"

Pretty cool stuff, being able to do the lighting in a more efficient method. Working with the level editor for HPL2, I've come to realize VERY quickly how problematic optimization can be in regards to lighting, so any little bit of improvement helps!

When you mentioned "terrain" at the end of your post, I swear I got shivers running up my spine.
10-21-2010, 06:17 PM
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WindexGlow Offline
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#3
RE: Blog: "Tech feature: Pre-pass lighting"

Just confirm a Penumbra MMOSHRPG already!
Massive Multiplayer Online Survival Horror Role Playing Game

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
10-22-2010, 01:06 AM
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Sexbad Offline
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#4
RE: Blog: "Tech feature: Pre-pass lighting"

It will be a horde shooter

[Image: jao3z.jpg]
10-22-2010, 01:47 AM
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rini Offline
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#5
RE: Blog: "Tech feature: Pre-pass lighting"

Will differences between HPL3 and HPL2 greater than between HPL2 and HPL1?
10-22-2010, 02:37 PM
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Thomas Offline
Frictional Games

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#6
RE: Blog: "Tech featuPre-pass lighting"

(10-22-2010, 02:37 PM)rini Wrote: Will differences between HPL3 and HPL2 greater than between HPL2 and HPL1?

A bit hard to say actually, but I think a bit less. There will be different kind of changes though so I cannot give an exact answer. Thinking about it, it might actually be considered more changed Smile
(This post was last modified: 10-22-2010, 03:30 PM by Thomas.)
10-22-2010, 03:29 PM
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Sexbad Offline
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#7
RE: Blog: "Tech feature: Pre-pass lighting"

Do you have any intent on making an engine feature for crepuscular rays, or possibly particles that correct their appearance for lighting?

[Image: jao3z.jpg]
10-23-2010, 10:28 PM
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shotalot Offline
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#8
RE: Blog: "Tech featuPre-pass lighting"

(10-23-2010, 10:28 PM)Lee Wrote: Do you have any intent on making an engine feature for crepuscular rays, or possibly particles that correct their appearance for lighting?
You could've just said God RaysTongue
10-24-2010, 11:29 AM
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Sexbad Offline
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#9
RE: Blog: "Tech feature: Pre-pass lighting"

Screw you I'm a professional. >:O

And by the way I mean the real kind like in STALKER, not those God-awful rays that are fake in Crysis.

[Image: jao3z.jpg]
10-24-2010, 07:05 PM
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Thomas Offline
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#10
RE: Blog: "Tech feature: Pre-pass lighting"

Regarding nice rays and lit particles:
It is quite possible Smile
10-24-2010, 07:22 PM
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