Greetings fellow modders and mappers and talented others! IT HAS BEEN THREE YEARS SINCE THIS PROJECT STARTED. This is the sequel to Many Hands - A Community Project. Many Hands was such a great chance to work with other modders on the community and learn from them that I thought we should do it again!
Rules and Etiquette
If you're taking the map, you must say so
Only one person can work on it at a time
You can only work on the map for 8 hours
After that, you post the download for the new map/script/lang files here
You can take it again later, but you can't take it twice in a row, let someone else have a turn!
Please make sure to update BOTH the .hps and .map names
Put any chit-chat/screenshots into spoiler boxes
Mapping is on a first-come, first-serve basis
TDD, AMFP*, and Justine assets only
Your area should have at least two exits
Don't edit other peoples' areas without their permission, it's kind of rude :c
Debug your script... unlike me.
Label your area so we know who made that masterpiece c;
Side note: don't worry about making your area match up with the rest. If we're all doing mansionbase and you want to get away from that and smack a sewer in, go for it! Bonus points if you make a smooth transition between the two, though ;)
This is super exciting, I have a great idea for what I'm going to do with this. What are the AMFP trees under in the level editor?
Instructions for updating the level editor and adding AMFP's assets
Spoiler below!
Can be found here. You can download the updated editing tools from the wiki. This update has been out for over three years; if you downloaded the tools after 11/11/13, you don't need to update them. AMFP Assets [effective for 3_hands_02 and earlier]
Let's make this third round the best yet! Get started by claiming the map and downloading it from below!
Spoiler below!
I need to go back into the level editor and fix this map so the sky looks further away and the green fog isn't quite so offensive. I'll wait until someone else has had a turn, though.
*Note about using AMFP assets
Spoiler below!
(12-01-2016, 04:49 AM)Romulator Wrote: Serious Mod Moment here
Personally, I'm happy for the MFP assets to be distributed with the download, so long as the minimal amount of MFP assets are exported with, so to limit the amount of capacity to download and limit the amount of loose MFP assets. In this case, treat this as if it were a custom story with some MFP assets; for compatibility reasons, they need to be included.
Adhering to this, I recommend that while you are allowed to use MFP assets, do not overclog your rooms with them. If you use some assets, be sure to include them with the next upload, but remove any that you do not use and are not being used in the map at current.
This may appeal to a few more wanting to contribute but don't have the necessary assets, so that they can then work with just the vanilla Amnesia assets.
Key word: MINIMAL
You heard the man, do as he says and be creative with the vanilla assets. You can still make some super cool shit :D
(This post was last modified: 12-01-2016, 08:05 PM by CarnivorousJelly.)
I'll take it! I have more time tonight.
[EDIT: Also I'm using AMFP assets, so anyone who wants to work on it might want to add those if you haven't already.]
(This post was last modified: 11-29-2016, 06:24 AM by Streetboat.)
I should make a note: you don't have to keep the original map when you update it and change its name. So, whoever takes it after Streetboat can delete both 3_hands_00 and 3_hands_01 once they've resaved it as 3_hands_02. You're not going to lose the old versions forever! They're uploaded here and I intend to download them all for a progression video or something.
Also update the config file to match the new map's name if you would, please!
Also, also, Streetboat: nice lighting c;
(This post was last modified: 11-29-2016, 08:48 PM by CarnivorousJelly.)