Rom I think it's te pathing that's the issue, not the missing files. There are similarly named entities from TDD, so your engine is pulling those instead.
Eg: the vase - Streetboat calls it from entities/ornaments, you call it from.... entities/AMFP or something like that?
So the .map says "grab vase_01 from entities/ornaments" - and then it realises there is no vase_01 in ornaments on your computer, so it goes up a level and searches, coming across the TDD one and using that instead (which is under storage, I believe).
ALSO NERDS use spoilers on your UE4 discussion; keeps the thread more readable for those looking for map updates/posts
(This post was last modified: 12-08-2016, 06:52 AM by CarnivorousJelly.)
Jeez, I actually want to keep working on this map, but I feel like I've already contributed enough.
I might just do some sliiiiight changes when the map is free...
Trying is the first step to success.
(This post was last modified: 12-08-2016, 05:25 AM by FlawlessHappiness.)
Not going to lie, I ran out of steam almost immediately after starting, so it's not exactly fantastic... it's also not done.
ALSO if you want to delete that one dirt plane in the "fall" area of what I built and keep adding stuff down there, feel free to. I'm not saying you must or asking you to specifically, just that I have no idea what to do with the area... so if it strikes your fancy, then I won't stop you!
I have yet to make a way to the door on the other side, but rest assured there will be one as long as I'm given enough room to pull one out of my ass later :p
(This post was last modified: 12-08-2016, 06:50 AM by CarnivorousJelly.)
y'know what? Consider that map, taken.
And y'know what?
I would like to work from your fall area, CJ, because I have an idea that could be
BUT!
How much space do you require to pull a way out of your bottom?
EDIT:
Btw, when you are pulling this way out, you are more than welcome to make use of the outside wall in my outside area. Could be quite cool to put some windows into that place and maybe have the player jump on the outside of the wall, or something. Do it, if you feel like it
Ding ding ding! My 8 hours are about up.
Turns out this castle-building we're creating has a shut off eastern wing, with a story from the past. How spooOOOoopy. Well... I tried.
It's not so detailed. I might grab it later, to finish up the area.
Spoiler below!
Trying is the first step to success.
(This post was last modified: 12-09-2016, 07:49 AM by FlawlessHappiness.)
Y'all need a slap on your wrists for not including the AMFP assets you used... but I still love the cool things you guys do with your maps and scripts! (I know it's not one of the rules, it's just a courtesy for those without AMFP assets so they can experience/contribute to Many Hands)
But seriously, use include your assets c:
Hostile takeover of the map to fix many issues with missing assets, will return when done
I'm going to do a bit of fun stuff with the stairwell that'll involve stumbling into whatever ends up being behind it, but I have no idea how to close the loop yet