Slanderous 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				More monsters.  
Also, the very early grunt concept art (found in super_secret.rar)  
is (in my opinion) scarier than the final one.
 
I'm talking about this one: 
  
For me it would be scary as f....
			  
			
			
			
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	| 05-17-2013, 12:58 PM  | 
	
		
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		Bonehead 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				I think something as simple as more variety in enemies would suffice. At least fifteen different types. Randomly decided as to what monster will be what within certain parameters. Frictional games has a great idea. Staring at monsters increases your chance of being caught. The less you see of them, the more disturbing they remain. Increasing the amount of monsters substantially would increase this effect even more. Maybe making it so certain monsters RARELY ever show up, meaning you never quite get a decent glimpse at them, has them remain very disturbing. Unlike now, with only 2 monster you can see.. I've gotten my fair share of good glimpses... they aren't as disturbing to me as they were when I first played.. back then I was terrified of THEM.. now It's just the chases that creep me out. 
 
 
EDIT: Also. A better death. When I die in amnesia... My screen gently falls over and it tells me to try again. Back when dead space was scary, I feared death because I've seen first hand in that game what happens when those fuckers get you. You get mutilated. Amnesia... it's like they lay you down ever so gently after beating you to death.
			 
			
			
			
				
(This post was last modified: 05-17-2013, 06:37 PM by Bonehead.)
 
				
			 
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	| 05-17-2013, 06:35 PM  | 
	
		
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		Traggey 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				Amnesia was designed to have the player try to avoid death as much as possible, this making the death screens not important.
			 
			
			
			
				
(This post was last modified: 05-17-2013, 07:51 PM by Traggey.)
 
				
			 
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	| 05-17-2013, 07:51 PM  | 
	
		
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		Bonehead 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				 (05-17-2013, 07:51 PM)Traggey Wrote:  Amnesia was designed to have the player try to avoid death as much as possible, this making the death screens not important. 
I understand this. But that little bit of extra effort into making the death a little more brutal, makes the player fear death more... in turn making them want to evade it more. There have been times where I've felt near death.. and Just got that oh well attitude.. all he's gonna do is smack me and I'm going to fall over. 
 
When wandering through the prisons you can hear a brute repeatedly slashing into someone as they scream for their lives. It's pretty unsettling. Why should the player not even make a peep and gently fall to the floor all slow like and soft?
			  
			
			
			
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	| 05-17-2013, 11:59 PM  | 
	
		
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		IsaacJGL 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				I think it would've been a good idea to put things that create dread, like maybe more psychological things like they make in most creepypastas.
			 
			
			
 
Paint the lines... cut the man... Paint the lines... cut the man... 
 
 
			
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	| 05-18-2013, 06:50 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				 (05-18-2013, 06:50 AM)IsaacJGL Wrote:  I think it would've been a good idea to put things that create dread, like maybe more psychological things like they make in most creepypastas. 
They already did. Psychological things, not dread.
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 05-18-2013, 06:57 AM  | 
	
		
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		rtjhbfvsrry 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				 (05-17-2013, 07:51 PM)Traggey Wrote:  Amnesia was designed to have the player try to avoid death as much as possible, this making the death screens not important. 
I agree with this, yet I do think the death's might be a more unsettling. The flowing text was almost calming.
 
Did you guys ever play SCP Containment Breach? The cracking sound when the gingerbread man kills you, I dreaded that sound. Something like that would already be an easy way to make the death's seem more brutal.
			  
			
			
			
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	| 05-18-2013, 10:30 AM  | 
	
		
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		Gunslingerjh 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				The Penumbra flying worm that can break down doors with ease   !
   
			 
			
			
 
			
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	| 05-18-2013, 10:53 AM  | 
	
		
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		Onlinezigeuner 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				I can only imagine it to be more scary, if it would be in a familary place like: work, home, friends house or metro. But that would change a lot. Imho it is scary enough.
			 
			
			
			
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	| 11-04-2013, 05:47 PM  | 
	
		
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		Mechavomit 
 
 
		
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RE: Things that would have made Amnesia scarier 
			 
			
				 (11-04-2013, 05:47 PM)Onlinezigeuner Wrote:  I can only imagine it to be more scary, if it would be in a familary place like: work, home, friends house or metro. But that would change a lot. Imho it is scary enough. That would make it less scary, imo.
			  
			
			
			
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	| 11-04-2013, 05:48 PM  | 
	
		
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