Gamemakingdude
Senior Member
Posts: 470
Threads: 82
Joined: Nov 2010
Reputation:
9
|
Flashback scenes - Help
Hi, i'm considering of doing a part of a map for an entire flash back scene. But how could i make it that you can hear the people that are talking while in the flashback?
Also is it possible that i can make shadows of the flashback happen?
Say like i could use Alexanders shadow as one of the people that are in the flashback and someone else as the other?
Also how could i do the pure darkness like in the wine cellar.
(This post was last modified: 11-15-2010, 12:33 PM by Gamemakingdude.)
|
|
11-15-2010, 10:13 AM |
|
Frontcannon
Senior Member
Posts: 538
Threads: 10
Joined: Jul 2010
Reputation:
2
|
RE: Flashback scenes - Help
For voices, I'd use this command:
void AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry, bool abUsePostion, string& asPosEnitity, float afMinDistance, float afMaxDistance);
//This adds a voice + effect to be played. It is okay to call this many times in order to play many voices in a row. The EffectVoiceOverCallback is not called until ALL voices have finished.
╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
|
|
11-15-2010, 05:30 PM |
|
Gamemakingdude
Senior Member
Posts: 470
Threads: 82
Joined: Nov 2010
Reputation:
9
|
RE: Flashback scenes - Help
(11-15-2010, 05:30 PM)Frontcannon Wrote: For voices, I'd use this command:
void AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry, bool abUsePostion, string& asPosEnitity, float afMinDistance, float afMaxDistance);
//This adds a voice + effect to be played. It is okay to call this many times in order to play many voices in a row. The EffectVoiceOverCallback is not called until ALL voices have finished.
That explains one part of my question.
What about
Also is it possible that i can make shadows of the flashback happen?
Say like i could use Alexanders shadow as one of the people that are in the flashback and someone else as the other?
Also how could i do the pure darkness like in the wine cellar.
|
|
11-15-2010, 11:04 PM |
|
Hooumeri
Member
Posts: 57
Threads: 11
Joined: Oct 2010
Reputation:
0
|
RE: Flashback scenes - Help
Are your flashbacks working correctly? Like ingame, with the fade ins correct and stuff?
Mine shows the text with small letters, on the bottom of the screen. The screen is not white, only for 0.5 seconds or so.
If yours work correctly, could you post your scripts + file info here (.flash)?
|
|
11-16-2010, 01:36 PM |
|
Gamemakingdude
Senior Member
Posts: 470
Threads: 82
Joined: Nov 2010
Reputation:
9
|
RE: Flashback scenes - Help
(11-16-2010, 01:36 PM)Hooumeri Wrote: Are your flashbacks working correctly? Like ingame, with the fade ins correct and stuff?
Mine shows the text with small letters, on the bottom of the screen. The screen is not white, only for 0.5 seconds or so.
If yours work correctly, could you post your scripts + file info here (.flash)?
Sorry for the late reply, i do not have access to my scripts atm. My parents took my laptop and i dunno when i'll get it back.
|
|
11-19-2010, 12:06 AM |
|
Gamemakingdude
Senior Member
Posts: 470
Threads: 82
Joined: Nov 2010
Reputation:
9
|
RE: Flashback scenes - Help
also still waiting on how to do that pure darkness.
|
|
11-19-2010, 12:24 PM |
|
Akumasama
Member
Posts: 122
Threads: 2
Joined: Nov 2010
Reputation:
0
|
RE: Flashback scenes - Help
(11-19-2010, 12:24 PM)Gamemakingdude Wrote: also still waiting on how to do that pure darkness.
Just don't put any lights down? D:
Or do you have another idea of pure darkness?
|
|
11-19-2010, 03:46 PM |
|
Gamemakingdude
Senior Member
Posts: 470
Threads: 82
Joined: Nov 2010
Reputation:
9
|
RE: Flashback scenes - Help
(11-19-2010, 03:46 PM)Akumasama Wrote: (11-19-2010, 12:24 PM)Gamemakingdude Wrote: also still waiting on how to do that pure darkness.
Just don't put any lights down? D:
Or do you have another idea of pure darkness?
the darkness like in the wine cellar..
|
|
11-19-2010, 11:38 PM |
|
Akumasama
Member
Posts: 122
Threads: 2
Joined: Nov 2010
Reputation:
0
|
RE: Flashback scenes - Help
(11-19-2010, 11:38 PM)Gamemakingdude Wrote: (11-19-2010, 03:46 PM)Akumasama Wrote: (11-19-2010, 12:24 PM)Gamemakingdude Wrote: also still waiting on how to do that pure darkness.
Just don't put any lights down? D:
Or do you have another idea of pure darkness?
the darkness like in the wine cellar..
What's so special about it?
|
|
11-20-2010, 12:08 AM |
|
Gamemakingdude
Senior Member
Posts: 470
Threads: 82
Joined: Nov 2010
Reputation:
9
|
RE: Flashback scenes - Help
(11-20-2010, 12:08 AM)Akumasama Wrote: (11-19-2010, 11:38 PM)Gamemakingdude Wrote: (11-19-2010, 03:46 PM)Akumasama Wrote: (11-19-2010, 12:24 PM)Gamemakingdude Wrote: also still waiting on how to do that pure darkness.
Just don't put any lights down? D:
Or do you have another idea of pure darkness?
the darkness like in the wine cellar..
What's so special about it?
Its like pitch black, the lantern only lights up a small amount of the darkness. Its like the unnatural darkness?
|
|
11-20-2010, 12:20 AM |
|
|