bigfoot
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RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED
(12-23-2010, 11:08 PM)Dark88 Wrote: (12-23-2010, 11:04 PM)bigfoot Wrote: (12-23-2010, 10:57 PM)Dark88 Wrote: (12-23-2010, 10:43 PM)bigfoot Wrote: "Let me try":
In the level editor at the door set the interact call back option to like : FirstLockedDoorScare.
then script:
void FirstLockedDoorScare(){
PlaySoundAtEntity(blabla)
}
?? hehe
That should work you just have to make sure the syntax of the function is correct in this instance
void FirstLockedDoorScare(string &in asEntity)
{
PlaySoundAtEntity(blabla)
}
also in that instance if you want for the string &in asEntity section of your PlaySoundAtEntity() you can just put asEntity without quotations
So I would just replace string &in asEntity (the one in the void FirstLockedDoorScare(this one)) with the door name? and then playsound at entity?
Thanks man you deserve rep!
You're welcome, bro. I'm just glad I can help a fellow beginner.
Anyways, You replace the one in the PlaySoundAtEntity like this
PlaySoundAtEntity("", "break_wood_metal", asEntity, 0, false);
Haha this is like a chat room. I edit my post and you already wrote a new one hehe. anyway (if you haven't noticed my edit)
here:
Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)
But I actually want it to only be able to happen once.
Is there a special function that would do this? (Maybe to delete the sound of delete the callback?
Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.
Do you maybe know where I could find it?
Thanks in advance
I really appreciate it man!
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12-23-2010, 11:10 PM |
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Oscar House
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RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED
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12-23-2010, 11:12 PM |
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bigfoot
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12-23-2010, 11:12 PM |
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Dark88
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RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED
(12-23-2010, 11:10 PM)bigfoot Wrote: Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)
But I actually want it to only be able to happen once.
Is there a special function that would do this? (Maybe to delete the sound of delete the callback?
Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.
Do you maybe know where I could find it?
Thanks in advance
I really appreciate it man!
The PlayerInteractCallbackAutoRemove check box just under where you put the PlayerInteractCallback should AutoRemove it if checked.
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12-23-2010, 11:16 PM |
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bigfoot
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RE: 2 Problems, (Playing a sound and Lightning (spotlight)) [SOLVED!!]
(12-23-2010, 11:16 PM)Dark88 Wrote: (12-23-2010, 11:10 PM)bigfoot Wrote: Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)
But I actually want it to only be able to happen once.
Is there a special function that would do this? (Maybe to delete the sound of delete the callback?
Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.
Do you maybe know where I could find it?
Thanks in advance
I really appreciate it man!
The PlayerInteractCallbackAutoRemove check box just under where you put the PlayerInteractCallback should AutoRemove it if checked.
Ye it's working now, I had to disable it and re-enable it.
Thanks a lot for your help bro.
If I need any help later on, I'm sure ill find you and ask you if that's ok with you, haha :p
But I'm going to sleep right now, ill continue tomorrow.
Again, thanks a lot!
(This post was last modified: 12-23-2010, 11:25 PM by bigfoot.)
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12-23-2010, 11:25 PM |
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Dark88
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RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED
Barring the checkbox doesn't work the way i guess I understood it. You can alternatively use
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
in your OnStart() function like this
void OnStart()
{
SetEntityPlayerInteractCallback("door", "FirstLockedDoorScare", true);
}
then it should only call the FirstLockedDoorScare function once.
(12-23-2010, 11:25 PM)bigfoot Wrote: Ye it's working now, I had to disable it and re-enable it.
Thanks a lot for your help bro.
If I need any help later on, I'm sure ill find you and ask you if that's ok with you, haha :p
But I'm going to sleep right now, ill continue tomorrow.
Again, thanks a lot!
No problem. Peace, bro. Happy holidays!
(This post was last modified: 12-23-2010, 11:28 PM by Dark88.)
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12-23-2010, 11:27 PM |
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bigfoot
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RE: 2 Problems, (Playing a sound and Lightning (spotlight)) [BOTH SOLVED!!]
Hey thanks it's working right now
You to happy holidays,
1 quick question.
Could I maybe add you on steam? (Would be a little easier to ask a question for me. ^^), if you don't mind you could send me a PM with your name so I can add you or just let me know that you prefer not to.
I'm gonna try a few things my self now hehe
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12-24-2010, 08:50 AM |
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