Originally, I did not want to make a new thread for this so fast after making my earlier one, but since the forum software attaches new posts rather than updating the whole thread, here it goes:
First, the output:
[anthrax@lynxcore PenumbraCollection]$ ./blackplague
X Error of failed request: BadRequest (invalid request code or no such operation)
Major opcode of failed request: 138 (GLX)
Minor opcode of failed request: 182 ()
Serial number of failed request: 36
Current serial number in output stream: 39
Penumbra: Black Plague exited unexpectedly, please check
/home/anthrax/.frictionalgames/Penumbra/Black Plague/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace
Contents of hpl.log:
[anthrax@lynxcore PenumbraCollection]$ cat /home/anthrax/.frictionalgames/Penumbra/Black\ Plague/hpl.log
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
ulimit is set to unlimited.
Error persists for Black Plague, Requiem and Overture.
I see a small window popping up and dying, and that's it.
Had a xinerama multidisplay setup, disabled one monitor so I am now running on 1680x1050 on an NVIDIA GeForce 9600 GT (driver version 260.19.29)
Output of df:
[anthrax@lynxcore ~]$ df -h
Filesystem Size Used Avail Use% Mounted on
udev 10M 164K 9.9M 2% /dev
/dev/disk/by-label/archroot 7.3G 6.1G 801M 89% /
none 1.5G 0 1.5G 0% /dev/shm
/dev/sdc1 99M 16M 79M 17% /boot
/dev/sdc4 141G 100G 35G 75% /home
I suspect this is a problem with the graphics system, but since neither log nor console gives any useful information, I'm stumped.
Also, I don't know what the game means by "then submit the generated core file or stack trace", since I haven't found any.