(01-14-2011, 05:40 AM)pwnvader360 Wrote: 1. How do I run Amnesia in "debug" mode, so that when I want to test my custom story, I don't have to start it up over and over. I want to be able to click a button that will reload it in a debug mode.
This.
(01-14-2011, 05:40 AM)pwnvader360 Wrote: 2.What is the function that checks if a door has been clicked? Should I do anything to the PlayerInteractCallback section on the door in the editor?
Just put the function name for the callback in there, if your function is
void DoorInteract(string &in entity)
{
stuff
}
just put DoorInteract in there.