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Full conversion
Tottel Offline
Senior Member

Posts: 307
Threads: 9
Joined: Nov 2010
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#11
RE: Full conversion

I can't wait to see what this will result in. Smile
Thank you for the efforts already.
01-19-2011, 12:16 AM
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Pooka Offline
Junior Member

Posts: 7
Threads: 1
Joined: Feb 2011
Reputation: 0
#12
RE: Full conversion

Bump. The Steam workarounds are very much needed for a conversion to work.
02-09-2011, 11:58 PM
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Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
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#13
RE: Full conversion

Just the info is in this thread:

Steam does support full conversions now!!
05-02-2011, 09:16 PM
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Tanshaydar Offline
From Beyond

Posts: 3,085
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Joined: Mar 2009
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#14
RE: Full conversion

Yup, La Caza is proof for that.

05-02-2011, 11:30 PM
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Kyle Offline
Posting Freak

Posts: 911
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#15
RE: Full conversion

Help! I set up my conversion and I made a batch file that should work, but when I test it, the game crashes before it can fully load, showing no screen. I'm also a steam user. If you need any more information that could help you figure this out for me, post it. Thanks in advance.

05-02-2011, 11:56 PM
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Tanshaydar Offline
From Beyond

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#16
RE: Full conversion

Make sure all of the files needed are in position. Like, if you set resources.cfg in another place, show the exact position. I had lots of crashes before I got to this point.

(This post was last modified: 05-03-2011, 12:04 AM by Tanshaydar.)
05-03-2011, 12:03 AM
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Kyle Offline
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#17
RE: Full conversion

I put folder "lang_test" in amnesia/config
I put files in amnesia/config:
test_main_init.cfg
test_menu.cfg
test_pre_menu.cfg

In folder "lang_test", there is file "english.lang"

The batch file is in the main amnesia the dark descent file, "test.bat"

A resources file, I'm not sure of, I don't know how to set that up.

05-03-2011, 12:09 AM
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Tanshaydar Offline
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#18
RE: Full conversion

It's important what you wrote inside that files. Because main_init.cfg shows the positions to other configuration files.

05-03-2011, 12:22 AM
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Kyle Offline
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#19
RE: Full conversion

I checked, nothing was out of place from what it should be... I think.

05-03-2011, 12:46 AM
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Kyle Offline
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#20
RE: Full conversion

Nevermind, it has been figured out. Smile

05-04-2011, 01:33 AM
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