ah, I meant instruments and such...
many of the sounds I can't place my finger on...
I want to know the processes in which they came up with the scary music and ambience... how did they know it would be scary?
did they test it just on themselves or get 'beta-scarers' to listen to it and give them feedback?
I'm just really curious how it got from start to finish.
Nothing is ever as simple as it appears
(and if it does you're being naive about it )
i see, i'm pretty sure they used a foley artist, which is probebly who is responsible for those sounds, and tehy would have just made what they thought was scary, then when they tested the game they used the feedback to modify it, i think there are videos of it somewhere.