Sexbad
Posting Freak
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The End of Us
A small but incredibly well-designed flash game made in 48 hours for some competition. I urge you to play it before reading the summary at the bottom of the page.
http://www.the-end-of-us.com/
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02-10-2011, 02:44 AM |
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Tanshaydar
From Beyond
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RE: The End of Us
Cool.
Considering when 4+ years of work concludes terrible game designs, just 48 hours is something to be ashamed of for some people.
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02-10-2011, 03:03 AM |
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kailip
Member
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RE: The End of Us
wow. that was good, man.
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02-10-2011, 03:09 AM |
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Sel
Senior Member
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RE: The End of Us
This is probably one of the most absolutely adorable things I've seen posted on this forum.
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02-10-2011, 03:57 AM |
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mattwestwick
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RE: The End of Us
Oh wow it's so beautiful.
Needs more violence and nudity.
Also how many people died when the comet hit earth?
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02-10-2011, 12:19 PM |
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hollowleviathan
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RE: The End of Us
(02-10-2011, 12:19 PM)mattwestwick Wrote: Also how many people died when the comet hit earth?
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02-10-2011, 11:50 PM |
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Doctorcheese
Senior Member
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RE: The End of Us
This would have been so epic narrated by Morgan Freeman...
''Sick, twisted child... You'll burn for this!''
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02-12-2011, 10:06 PM |
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Sexbad
Posting Freak
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RE: The End of Us
No, just no. Go away.
This was designed to show how stories can be told in games unconventionally, without writing or cutscenes. Instead, it uses non-verbal communication as you connect with Orange Comet by trying to interpret what it's doing. Having narration would completely ruin the idea.
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02-12-2011, 10:26 PM |
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Theoryra
Junior Member
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RE: The End of Us
I cannot express how interesting and intelligent this idea and game design is, i really appreciated the experience, i've played it 3 times now. They have indeed something great at their hands that might improve gameplay. What i wonder is, will they know what to do with this little brilliant thing they have?
May you forgive me for my bad english.
My regards.
(This post was last modified: 02-14-2011, 04:10 PM by Theoryra.)
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02-14-2011, 03:56 PM |
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Taken6243
Junior Member
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RE: The End of Us
That's a really great idea.
The orange comet reminds me of Alyx Vance from Half-Life in a way; a character that I got attached through not by dialogue, but by action. In a video-game, a player can become attached to the most abstract object. Heck, when I was playing Amnesia, I even got attached to the lantern.
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02-14-2011, 11:03 PM |
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